Listar GI-TALIONIS - Congresos, conferencias, etc. por título
Mostrando ítems 1-20 de 22
-
Analysis and Definition of Data Flows Generated by Bio Stimuli in the Design of Interactive Immersive Environments
(MDPI AG, 2020-08-20)[Abstract] This work focuses on interactivity as one of the essential factors for creating immersive environments, particularly interactivity that generates involuntary responses over which the user does not have conscious ... -
Application of Adaptive Virtual Environments Through Biofeedback for the Treatment of Phobias
(MDPI AG, 2020-08-25)[Abstract] This study proposes solutions to help people with phobias through the use of virtual environments that allow a contact between the subjects and these phobias. Using neurofeedback, the systems, depending on the ... -
Design of a System to Implement Occupational Stress Studies Trough Wearables Devices and Assessment Tests
(MDPI AG, 2020-08-20)[Abstract] Introduction: Stress at work is a factor that has repercussions on both a personal and health level, as well as on productivity at work. Objective: To establish if the wearables are devices capable of determining ... -
Development of Dual Activities with Micro:Bit for Interventions in People with Cerebral Palsy
(MDPI, 2021-10-12)[Abstract] Several studies have shown that video games help to motivate users in different kinds of therapies. Therefore, in this work we developed a tool that includes dual activities for therapy, as well as a data system ... -
Development of Recreational Content with Micro:Bit for Intervention with People with Cerebral Palsy
(MDPI, 2020-09-04)[Abstract] This paper presents a project carried out to use games in therapies for people with cerebral palsy. A Micro:bit board is used to have a friendly interaction between the user and the game. Through a simple ... -
Electronic Health Records Exploitation Using Artificial Intelligence Techniques
(MDPI, 2020-09-09)[Abstract] The exploitation of electronic health records (EHRs) has multiple utilities, from predictive tasks and clinical decision support to pattern recognition. Artificial Intelligence (AI) allows to extract knowledge ... -
Estudo da utilização de deepfakes no ciberespaço, impacto e suas consequências no ambiente social
(Associacao Portuguesa de Sistemas de Informaçao, 2022-11)[Resumo] Vivemos numa era inundados por informações vindas de ambos os hemisférios, e em que a economia da atenção nos torna distantes da verdade. O presente estudo tem como âmago estudar a criação, utilização, bem como ... -
Internationalization of the ClepiTO web platform
(MDPI, 2019-08-01)[Abstract] This adaptation consists of the translation from Spanish into Portuguese of the different contents offered by the ClepiTO web platform to be able to carry out a pilot test with a larger population in Portugal ... -
Mixed Reality in an Operating Room Using Hololens 2: The Use of the Remote Assistance from Manufacturers Techinicians during the Surgeries
(MDPI, 2021-10-27)[Abstract] The aim of this work is that the participants, using HoloLens 2 and Dynamics 365 Remote Assistance, can receive all the training and information necessary for the correct application of prosthesis and medical ... -
Monitoring of older adults’ daily activity and sleep with Xiaomi Mi Band 2
(MDPI, 2021-10-27)[Abstract] Nowadays, the use of wearable devices is still emerging. Monitoring with wearable sensors is an easy and non-intrusive approach to encourage preventive care for older adults. Wearable devices are becoming an ... -
Outcomes or impact? when the difficult to measure results appears: the experience in Spain
(2020)[Abstract] Interventions based on the use of Assistive Technology (AT) are a common strategy to promote improved participation and quality of life. Access to appropriate AT is considered a fundamental human right. However, ... -
Pilot study about a multifactorial intervention programme in older adults with technological devices based on GeriaTIC project
(MDPI, 2019-09-05)[Abstract] This pilot study was carried out with a sample of six older persons in a residential center in A Coruña. It is a “quasi-experimental” study, directed to assess the effect of an intervention on a given population, ... -
Sleep Disturbances in Nursing Home Residents: Links to Quality of Life and Daily Functioning
(MDPI, 2019-07-29)[Abstract] The current study sought to determine the association of sleep with HRQOL and physical function among older nursing home residents. Participants were 37 older adults attending or residing in a semi-urban ... -
SQoF-WEAR project. the use of wearable devices to identify the impact of stress on workers’ quality of life
(MDPI, 2021-10-13)[Abstract] Background: Stress is a major public health problem due to its relevant health, social and economic repercussions. Moreover, stress can be associated with work; when stress increases over time, burnout can occur, ... -
The Effect of Music on Brain Activity an Emotional State
(MDPI, 2021-10-11)[Abstract] This study explores the potential of music as a therapy element in digital therapy programs to improve mental health and well-being. Music induces an emotional component in the individual that translates into ... -
The Influence of Brain Activity on the Interactive Process through Biofeedback Mechanisms in Virtual Reality Environments
(MDPI, 2021-10-07)[Abstract] This work focuses on the development of a software link interface tool between the Looxid Link Device coupled to the HTC Vive Pro VR HeadSets and the Unity platform, to generate real-time interactivity in virtual ... -
Training of Machine Learning Models for Recurrence Prediction in Patients with Respiratory Pathologies
(MDPI, 2021-10-13)[Abstract] Information extracted from electronic health records (EHRs) is used for predictive tasks and clinical pattern recognition. Machine learning techniques also allow the extraction of knowledge from EHR. This study ... -
User experience in virtual reality from people with and without disability
(2023-07)[Abstract] Virtual Reality (VR) is a resource for leisure and participation. Recently, VR applications have been introduced progressively into health interventions. The possibility of being immersed in virtual scenarios ... -
Validation of Self-Quantification Xiaomi Band in a Clinical Sleep Unit
(MDPI AG, 2020-08-21)[Abstract] Polysomnography (PSG) is currently the accepted gold standard for sleep studies, as it measures multiple variables that lead to a clear diagnosis of any sleep disorder. However, it has some clear drawbacks, ... -
Virtual Reality at the Service of People with Functional Diversity: Personalized Intervention Spaces
(MDPI, 2021-10-20)[Abstract] Virtual reality allows to generate an environment of great realism, while achieving the immersion of the user in it. The purpose of this project is to use this technology as a complementary tool in the rehabilitation ...