Development of dual activities with Micro:Bit for interventions in people with cerebral palsy

View/ Open
Use this link to cite
http://hdl.handle.net/2183/28956
Except where otherwise noted, this item's license is described as Creative Commons Attribution 4.0 International License (CC-BY 4.0)
Collections
- Investigación (FCS) [1286]
Metadata
Show full item recordTitle
Development of dual activities with Micro:Bit for interventions in people with cerebral palsyAuthor(s)
Date
2021-10-12Citation
Molinero-Rodríguez A, Carneiro-Medín R, Miranda-Duro C, Nieto-Riveiro L, Castro PM, Dapena A. Development of dual activities with Micro:Bit for interventions in people with cerebral palsy. En: de Moura X, González MA, Pereira J, Penedo MG, editors. The 4th XoveTIC conference: A Coruña, Spain, 7-8 October 2021. A Coruña: Centro de Investigación en Tecnologías de la Información y las Comunicaciones (CITIC); 2021. (Engineering Proceedings, vol 7). https://doi.org/10.3390/engproc2021007021
Abstract
[Abstract] Several studies have shown that video games help to motivate users in different kinds of therapies. Therefore, in this work we developed a tool that includes dual activities for therapy, as well as a data system for the specialist to follow the evolution of the user. The aim of dual activities is to train cognitive and aerobic capacities at the same time. The interaction between the user and the game is made through two Micro:Bits. Once the user finishes the game, the therapist can follow the evolution of the user through some parameters included in the activities.
Keywords
Cerebral palsy
Micro:Bit
Gamification
Dual therapies
Micro:Bit
Gamification
Dual therapies
Description
Proceesing paper
Editor version
Rights
Creative Commons Attribution 4.0 International License (CC-BY 4.0)
ISSN
2673-4591