Browsing GI-TALIONIS - Congresos, conferencias, etc. by Issue Date
Now showing items 1-20 of 28
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La actitud hacia el trabajo en equipo en estudiantes universitarios
(Universitat Politécnica de Valencia, 2018-09-26)[Resumen] El trabajo en equipo se considera una competencia valiosa en la enseñanza universitaria para adquirir destrezas interpersonales y cognitivas. El objetivo es analizar las perspectivas y experiencias que cada ... -
Propuesta de innovación docente para el aprendizaje Interdisciplinar sobre diseño para todas las personas entre estudiantes de los grados de odontología y de terapia ocupacional de diferentes universidades españolas
(Universitat Politécnica de Valencia, 2019)[Resumen] Enseñar “diseño para todas las personas” a los estudiantes de Ciencias de la Salud es vital para que en el futuro sean capaces de “diseñar productos y entornos de fácil uso para el mayor número de personas posible, ... -
Sleep Disturbances in Nursing Home Residents: Links to Quality of Life and Daily Functioning
(MDPI, 2019-07-29)[Abstract] The current study sought to determine the association of sleep with HRQOL and physical function among older nursing home residents. Participants were 37 older adults attending or residing in a semi-urban ... -
Internationalization of the ClepiTO web platform
(MDPI, 2019-08-01)[Abstract] This adaptation consists of the translation from Spanish into Portuguese of the different contents offered by the ClepiTO web platform to be able to carry out a pilot test with a larger population in Portugal ... -
Pilot study about a multifactorial intervention programme in older adults with technological devices based on GeriaTIC project
(MDPI, 2019-09-05)[Abstract] This pilot study was carried out with a sample of six older persons in a residential center in A Coruña. It is a “quasi-experimental” study, directed to assess the effect of an intervention on a given population, ... -
Outcomes or impact? when the difficult to measure results appears: the experience in Spain
(2020)[Abstract] Interventions based on the use of Assistive Technology (AT) are a common strategy to promote improved participation and quality of life. Access to appropriate AT is considered a fundamental human right. However, ... -
Analysis and Definition of Data Flows Generated by Bio Stimuli in the Design of Interactive Immersive Environments
(MDPI AG, 2020-08-20)[Abstract] This work focuses on interactivity as one of the essential factors for creating immersive environments, particularly interactivity that generates involuntary responses over which the user does not have conscious ... -
Design of a System to Implement Occupational Stress Studies Trough Wearables Devices and Assessment Tests
(MDPI AG, 2020-08-20)[Abstract] Introduction: Stress at work is a factor that has repercussions on both a personal and health level, as well as on productivity at work. Objective: To establish if the wearables are devices capable of determining ... -
Virtual Reality Game Analysis for People with Functional Diversity: An Inclusive Perspective
(MDPI AG, 2020-08-20)[Abstract] Virtual reality (VR) allows us to simulate everyday life environments with realism and in an immersive environment, with the use of the appropriate hardware. People with functional diversity, either because of ... -
Validation of Self-Quantification Xiaomi Band in a Clinical Sleep Unit
(MDPI AG, 2020-08-21)[Abstract] Polysomnography (PSG) is currently the accepted gold standard for sleep studies, as it measures multiple variables that lead to a clear diagnosis of any sleep disorder. However, it has some clear drawbacks, ... -
Application of Adaptive Virtual Environments Through Biofeedback for the Treatment of Phobias
(MDPI AG, 2020-08-25)[Abstract] This study proposes solutions to help people with phobias through the use of virtual environments that allow a contact between the subjects and these phobias. Using neurofeedback, the systems, depending on the ... -
Development of Recreational Content with Micro:Bit for Intervention with People with Cerebral Palsy
(MDPI, 2020-09-04)[Abstract] This paper presents a project carried out to use games in therapies for people with cerebral palsy. A Micro:bit board is used to have a friendly interaction between the user and the game. Through a simple ... -
Electronic Health Records Exploitation Using Artificial Intelligence Techniques
(MDPI, 2020-09-09)[Abstract] The exploitation of electronic health records (EHRs) has multiple utilities, from predictive tasks and clinical decision support to pattern recognition. Artificial Intelligence (AI) allows to extract knowledge ... -
Trabajos fin de grado para el desarrollo de competencias de la titulación mediante un servicio a personas con diversidad funcional y cognitiva
(Asociación de Enseñantes Universitarios de la Informática, 2021)[Resumen] Aprendizaje y servicio es un modelo pedagógico orientado a la adquisición de competencias transversales y específicas de los títulos a través de la colaboración con entidades sin ánimo de lucro. Este artículo ... -
Trabajos fin de grado para la adquisición de competencias de la titulación mediante un servicio a personas con diversidad funcional y cognitiva
(Asociación de Enseñantes Universitarios de la Informática (AENUI), 2021)[Resumen] Aprendizaje y servicio es un modelo pedagógico orientado a la adquisición de competencias transversales y específicas de los títulos a través de la colaboración con entidades sin ánimo de lucro. Este artículo ... -
Espacios para la inclusión: compartiendo experiencias en la Universidade da Coruña
(Universitat Politécnica de Valencia, 2021-09-28)[Resumen] En esta comunicación se exponen los resultados de una experiencia colaborativa e inclusiva realizada en una asignatura del Grado de Terapia Ocupacional(TO) y otra del Programa Espazo Compartido(EC), de formación ... -
The influence of brain activity on the interactive process through biofeedback mechanisms in virtual reality environments
(MDPI, 2021-10-07)[Abstract] This work focuses on the development of a software link interface tool between the Looxid Link Device coupled to the HTC Vive Pro VR HeadSets and the Unity platform, to generate real-time interactivity in virtual ... -
The effect of music on brain activity an emotional state
(MDPI, 2021-10-11)[Abstract] This study explores the potential of music as a therapy element in digital therapy programs to improve mental health and well-being. Music induces an emotional component in the individual that translates into ... -
Development of dual activities with Micro:Bit for interventions in people with cerebral palsy
(MDPI, 2021-10-12)[Abstract] Several studies have shown that video games help to motivate users in different kinds of therapies. Therefore, in this work we developed a tool that includes dual activities for therapy, as well as a data system ... -
SQoF-WEAR project. the use of wearable devices to identify the impact of stress on workers’ quality of life
(MDPI, 2021-10-13)[Abstract] Background: Stress is a major public health problem due to its relevant health, social and economic repercussions. Moreover, stress can be associated with work; when stress increases over time, burnout can occur, ...