Listar GI-TALIONIS - Congresos, conferencias, etc. por data de publicación
Mostrando ítems 1-20 de 22
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Sleep Disturbances in Nursing Home Residents: Links to Quality of Life and Daily Functioning
(MDPI, 2019-07-29)[Abstract] The current study sought to determine the association of sleep with HRQOL and physical function among older nursing home residents. Participants were 37 older adults attending or residing in a semi-urban ... -
Internationalization of the ClepiTO web platform
(MDPI, 2019-08-01)[Abstract] This adaptation consists of the translation from Spanish into Portuguese of the different contents offered by the ClepiTO web platform to be able to carry out a pilot test with a larger population in Portugal ... -
Pilot study about a multifactorial intervention programme in older adults with technological devices based on GeriaTIC project
(MDPI, 2019-09-05)[Abstract] This pilot study was carried out with a sample of six older persons in a residential center in A Coruña. It is a “quasi-experimental” study, directed to assess the effect of an intervention on a given population, ... -
Outcomes or impact? when the difficult to measure results appears: the experience in Spain
(2020)[Abstract] Interventions based on the use of Assistive Technology (AT) are a common strategy to promote improved participation and quality of life. Access to appropriate AT is considered a fundamental human right. However, ... -
Design of a System to Implement Occupational Stress Studies Trough Wearables Devices and Assessment Tests
(MDPI AG, 2020-08-20)[Abstract] Introduction: Stress at work is a factor that has repercussions on both a personal and health level, as well as on productivity at work. Objective: To establish if the wearables are devices capable of determining ... -
Virtual Reality Game Analysis for People with Functional Diversity: An Inclusive Perspective
(MDPI AG, 2020-08-20)[Abstract] Virtual reality (VR) allows us to simulate everyday life environments with realism and in an immersive environment, with the use of the appropriate hardware. People with functional diversity, either because of ... -
Analysis and Definition of Data Flows Generated by Bio Stimuli in the Design of Interactive Immersive Environments
(MDPI AG, 2020-08-20)[Abstract] This work focuses on interactivity as one of the essential factors for creating immersive environments, particularly interactivity that generates involuntary responses over which the user does not have conscious ... -
Validation of Self-Quantification Xiaomi Band in a Clinical Sleep Unit
(MDPI AG, 2020-08-21)[Abstract] Polysomnography (PSG) is currently the accepted gold standard for sleep studies, as it measures multiple variables that lead to a clear diagnosis of any sleep disorder. However, it has some clear drawbacks, ... -
Application of Adaptive Virtual Environments Through Biofeedback for the Treatment of Phobias
(MDPI AG, 2020-08-25)[Abstract] This study proposes solutions to help people with phobias through the use of virtual environments that allow a contact between the subjects and these phobias. Using neurofeedback, the systems, depending on the ... -
Development of Recreational Content with Micro:Bit for Intervention with People with Cerebral Palsy
(MDPI, 2020-09-04)[Abstract] This paper presents a project carried out to use games in therapies for people with cerebral palsy. A Micro:bit board is used to have a friendly interaction between the user and the game. Through a simple ... -
Electronic Health Records Exploitation Using Artificial Intelligence Techniques
(MDPI, 2020-09-09)[Abstract] The exploitation of electronic health records (EHRs) has multiple utilities, from predictive tasks and clinical decision support to pattern recognition. Artificial Intelligence (AI) allows to extract knowledge ... -
The Influence of Brain Activity on the Interactive Process through Biofeedback Mechanisms in Virtual Reality Environments
(MDPI, 2021-10-07)[Abstract] This work focuses on the development of a software link interface tool between the Looxid Link Device coupled to the HTC Vive Pro VR HeadSets and the Unity platform, to generate real-time interactivity in virtual ... -
The Effect of Music on Brain Activity an Emotional State
(MDPI, 2021-10-11)[Abstract] This study explores the potential of music as a therapy element in digital therapy programs to improve mental health and well-being. Music induces an emotional component in the individual that translates into ... -
Development of Dual Activities with Micro:Bit for Interventions in People with Cerebral Palsy
(MDPI, 2021-10-12)[Abstract] Several studies have shown that video games help to motivate users in different kinds of therapies. Therefore, in this work we developed a tool that includes dual activities for therapy, as well as a data system ... -
Training of Machine Learning Models for Recurrence Prediction in Patients with Respiratory Pathologies
(MDPI, 2021-10-13)[Abstract] Information extracted from electronic health records (EHRs) is used for predictive tasks and clinical pattern recognition. Machine learning techniques also allow the extraction of knowledge from EHR. This study ... -
SQoF-WEAR project. the use of wearable devices to identify the impact of stress on workers’ quality of life
(MDPI, 2021-10-13)[Abstract] Background: Stress is a major public health problem due to its relevant health, social and economic repercussions. Moreover, stress can be associated with work; when stress increases over time, burnout can occur, ... -
Virtual Reality at the Service of People with Functional Diversity: Personalized Intervention Spaces
(MDPI, 2021-10-20)[Abstract] Virtual reality allows to generate an environment of great realism, while achieving the immersion of the user in it. The purpose of this project is to use this technology as a complementary tool in the rehabilitation ... -
Monitoring of older adults’ daily activity and sleep with Xiaomi Mi Band 2
(MDPI, 2021-10-27)[Abstract] Nowadays, the use of wearable devices is still emerging. Monitoring with wearable sensors is an easy and non-intrusive approach to encourage preventive care for older adults. Wearable devices are becoming an ... -
Mixed Reality in an Operating Room Using Hololens 2: The Use of the Remote Assistance from Manufacturers Techinicians during the Surgeries
(MDPI, 2021-10-27)[Abstract] The aim of this work is that the participants, using HoloLens 2 and Dynamics 365 Remote Assistance, can receive all the training and information necessary for the correct application of prosthesis and medical ... -
Estudo da utilização de deepfakes no ciberespaço, impacto e suas consequências no ambiente social
(Associacao Portuguesa de Sistemas de Informaçao, 2022-11)[Resumo] Vivemos numa era inundados por informações vindas de ambos os hemisférios, e em que a economia da atenção nos torna distantes da verdade. O presente estudo tem como âmago estudar a criação, utilização, bem como ...