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La historia del río Monelos como servicio ecosistémico cultural y aproximación al estado de referencia para su restauración
(Centro Ibérico de Restauración Fluvial (CIREF), 2019)
[Resumen:] Desde la década de los años 60 del siglo XX hasta la actualidad, los cursos fluviales de la cuenca del río Monel os y sus afluentes, que comprende parte de los municipios de Arteixo y A Coruña, han sufrido las ...
Diseño y usabilidad de interfaces para entornos educativos de realidad aumentada
(Universitat de Barcelona, 2017)
[Resumen]: El objetivo de esta investigación es la de determinar los elementos, componentes y factores que resultan clave a la hora de diseñar interfaces interactivas para entornos de realidad aumentada, centrándose de ...
GIS mapping of driving behavior based on naturalistic driving data
(MDPI, 2019)
[Abstract:] Naturalistic driving can generate huge datasets with great potential for research. However, to analyze the collected data in naturalistic driving trials is quite complex and difficult, especially if we consider ...
Biodiversidad y perspectivas para rehabilitar la cuenca del río Monelos (A Coruña, Galicia)
(Centro Ibérico de Restauración Fluvial (CIREF), 2019)
[Resumen:] Se detalla información acerca de la canalización del río de Monelos (A Coruña, Galicia) y sus afluentes, aportando datos sobre la diversidad y abundancia de especies de animales y plantas en la cuenca de este ...
Assisted navigation and natural interaction for virtual archaeological heritage. Implementation of an attractor-based approach using a game engine
(UK Zhende Publishing, 2016)
[Abstract]: In this paper, the authors propose a new way to navigate inside virtual architectural environments such as those used in the field of Virtual Archaeology. This approach is based on the study of human movement ...
Contextualization of Archaeological Findings Using Virtual Worlds. Issues on Design and Implementation of a Multiuser Enabled Virtual Museum
(2015)
[Abstract] This paper describes the use of Virtual Worlds technology to implement a virtual museum for an interpretation center on the theme of the use of mosaics in ancient Roman villas. In order to foster the comprehension ...
A Vitruvian-Inspired Theoretical Framework for Architecture in Virtual Worlds
(IGI Global, 2018)
[Abstract] Virtual worlds are an environment for the realization of multiple social activities ranging from entertainment to education, economics, or even medicine. Such activities require virtual spaces and buildings for ...
Evaluating user experience in joint activities between schools and museums in virtual worlds
(Springer, 2015)
[Abstract] The use of virtual worlds in the school is an
extraordinary tool to engage the children in the process of
e-learning. Although one can find many examples that
describe the use of such a technology in teaching ...
La percepción del espacio en la visualización de arquitectura mediante realidad virtual inmersiva
(Universidad Politécnica de Valencia, 2011)
[Resumen] La realidad virtual inmersiva
constituye una herramienta
poderosa para la exploración vívida
del espacio virtual. La sensación de
presencia que provoca en el
usuario la capacidad de observar el
entorno ...
GIS Mapping of Driving Behavior Based on Naturalistic Driving Data
(MDPI, 2019)
[Abstract:] Naturalistic driving can generate huge datasets with great potential for research. However, to analyze the collected data in naturalistic driving trials is quite complex and difficult, especially if we consider ...