Listar Grupo de Visualización Avanzada e Cartografía en Enxeñaría Civil, Arquitectura e Urbanismo (videaLAB/cartoLAB) por título
Mostrando ítems 1-20 de 24
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A comparative study on user gestural inputs for navigation in NUI‑based 3D virtual environments
(Springer, 2021)[Abstract] This paper describes the results of a case study intended to compare three different user movement paradigms (metaphoric, symbolic and natural) designed to control the visit of virtual environments for a NUI-based ... -
A Vitruvian-Inspired Theoretical Framework for Architecture in Virtual Worlds
(IGI Global, 2018)[Abstract] Virtual worlds are an environment for the realization of multiple social activities ranging from entertainment to education, economics, or even medicine. Such activities require virtual spaces and buildings for ... -
An Augmented Reality Facility to Run Hybrid Physical-Numerical Flood Models
(MDPI, 2020)[Abstract] This article presents a novel installation for the development of hybrid physical-numerical flood models in an augmented reality environment. This installation extends the concept introduced by the well-known ... -
Analysis of the Relationship between the Characteristics of the Areas of Influence of Bus Stops and the Decrease in Ridership during COVID-19 Lockdowns
(MDPI, 2022)[Abstract] This study aimed to investigate the relationship between the characteristics of the areas of influence of bus stops and the decrease in ridership during COVID-19 lockdowns and subsequent initial reopening ... -
Asignatura de Introducción a la Cooperación al Desarrollo: experiencia desde la colaboración entre Enxeñería Sen Fronteiras-Galicia y la Universidade da Coruña
(Fundación Isla Couto, 2014)[Resumen:] Enxeñería Sen Fronteiras-Galicia (ESF) se funda en Vigo en 1993, muy vinculada a la Escuela de Ingeniería de Telecomunicaciones. Actualmente tiene 200 socios/as y 65 voluntarios/as activos en 6 sedes: Vigo (1993), ... -
Assisted navigation and natural interaction for virtual archaeological heritage. Implementation of an attractor-based approach using a game engine
(UK Zhende Publishing, 2016)[Abstract]: In this paper, the authors propose a new way to navigate inside virtual architectural environments such as those used in the field of Virtual Archaeology. This approach is based on the study of human movement ... -
Assisted navigation for digital architectural walkthroughs in Natural User Interface‑based installations
(Springer, 2023)[Abstract] The architectural experience of visiting a virtual building and exploring its contents requires tools to provide visitors with accessible and pleasurable ways to conduct their stroll and facilitate the contemplation ... -
Automatic Generation of Urban Road 3D Models for Pedestrian Studies From LiDAR Data
(MDPI, 2022)[Abstract] The point clouds acquired with a mobile LiDAR scanner (MLS) have high density and accuracy, which allows one to identify different elements of the road in them, as can be found in many scientific references, ... -
Biodiversidad y perspectivas para rehabilitar la cuenca del río Monelos (A Coruña, Galicia)
(Centro Ibérico de Restauración Fluvial (CIREF), 2019)[Resumen:] Se detalla información acerca de la canalización del río de Monelos (A Coruña, Galicia) y sus afluentes, aportando datos sobre la diversidad y abundancia de especies de animales y plantas en la cuenca de este ... -
Characterizing zebra crossing zones using LiDAR data
(Wiley, 2023)[Abstract:] Light detection and ranging (LiDAR) scanning in urban environments leads to accurate and dense three-dimensional point clouds where the different elements in the scene can be precisely characterized. In this ... -
Contextualization of Archaeological Findings Using Virtual Worlds. Issues on Design and Implementation of a Multiuser Enabled Virtual Museum
(2015)[Abstract] This paper describes the use of Virtual Worlds technology to implement a virtual museum for an interpretation center on the theme of the use of mosaics in ancient Roman villas. In order to foster the comprehension ... -
Diseño y usabilidad de interfaces para entornos educativos de realidad aumentada
(Universitat de Barcelona, 2017)[Resumen]: El objetivo de esta investigación es la de determinar los elementos, componentes y factores que resultan clave a la hora de diseñar interfaces interactivas para entornos de realidad aumentada, centrándose de ... -
Dynamic analysis of school mobility using geolocation web technologies
(MDPI, 2023)[Abstract:] Pedestrian travel represents one of the most complex forms of mobility owing to the numerous parameters that influence its analysis and the difficulty of acquiring accurate travel information. In addition, the ... -
Educational Warehouse: Modular, Private and Secure Cloudable Architecture System for Educational Data Storage, Analysis and Access
(MDPI, 2021)[Abstract] Data in the educational context are becoming increasingly important in decision-making and teaching-learning processes. Similar to the industrial context, educational institutions are adopting data-processing ... -
Evaluating user experience in joint activities between schools and museums in virtual worlds
(Springer, 2015)[Abstract] The use of virtual worlds in the school is an extraordinary tool to engage the children in the process of e-learning. Although one can find many examples that describe the use of such a technology in teaching ... -
GIS mapping of driving behavior based on naturalistic driving data
(MDPI, 2019)[Abstract:] Naturalistic driving can generate huge datasets with great potential for research. However, to analyze the collected data in naturalistic driving trials is quite complex and difficult, especially if we consider ... -
GIS Mapping of Driving Behavior Based on Naturalistic Driving Data
(MDPI, 2019)[Abstract:] Naturalistic driving can generate huge datasets with great potential for research. However, to analyze the collected data in naturalistic driving trials is quite complex and difficult, especially if we consider ... -
gvSIG Fonsagua, un caso de éxito de investigación para el desarrollo en el ámbito de las tecnologías de la información geográfica
(Central American Journals Online, 2015)[Resumen:] En el año 2008, el Laboratorio de Ingeniería Cartográfica de la Universidad de A Coruña (Cartolab) comenzó en colaboración con la ONG de cooperación internacional Ingeniería Sin Fronteras (ISF): Galicia, un ... -
La historia del río Monelos como servicio ecosistémico cultural y aproximación al estado de referencia para su restauración
(Centro Ibérico de Restauración Fluvial (CIREF), 2019)[Resumen:] Desde la década de los años 60 del siglo XX hasta la actualidad, los cursos fluviales de la cuenca del río Monel os y sus afluentes, que comprende parte de los municipios de Arteixo y A Coruña, han sufrido las ... -
La introducción de los videojuegos en los contenidos museísticos: de la intención al diseño de experiencias
(Eurasia Academic Publishing Group, 2023)[Resumen:] En las últimas décadas se ha producido un cambio radical en el concepto de museo hacia la valorización de la experiencia como vía de adquisición de conocimiento. Este cambio ha generado un entorno propicio para ...