Grupo de Visualización Avanzada e Cartografía en Enxeñaría Civil, Arquitectura e Urbanismo (videaLAB/cartoLAB)
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El proceso creativo detrás de la física y mecánica del movimiento animado
(Universitat Politècnica de València, Grupo de Investigación en Animación, Arte e Industria, 2024-03-04)[Resumen] Este artículo explora y expande el principio de superposición y continuación del movimiento, con el objetivo de proporcionar un enfoque más aplicable y completo a través de la organización y ampliación de sus ... -
Assisted navigation for digital architectural walkthroughs in Natural User Interface‑based installations
(Springer, 2023)[Abstract] The architectural experience of visiting a virtual building and exploring its contents requires tools to provide visitors with accessible and pleasurable ways to conduct their stroll and facilitate the contemplation ... -
A Vitruvian-Inspired Theoretical Framework for Architecture in Virtual Worlds
(IGI Global, 2018)[Abstract] Virtual worlds are an environment for the realization of multiple social activities ranging from entertainment to education, economics, or even medicine. Such activities require virtual spaces and buildings for ... -
Contextualization of Archaeological Findings Using Virtual Worlds. Issues on Design and Implementation of a Multiuser Enabled Virtual Museum
(2015)[Abstract] This paper describes the use of Virtual Worlds technology to implement a virtual museum for an interpretation center on the theme of the use of mosaics in ancient Roman villas. In order to foster the comprehension ... -
Evaluating user experience in joint activities between schools and museums in virtual worlds
(Springer, 2015)[Abstract] The use of virtual worlds in the school is an extraordinary tool to engage the children in the process of e-learning. Although one can find many examples that describe the use of such a technology in teaching ...