PreLectO: An App for Cognitive Stimulation through Games in Early Childhood
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PreLectO: An App for Cognitive Stimulation through Games in Early ChildhoodData
2021Cita bibliográfica
Nogueiras, P.; Castro, P.M.; Dapena, A. PreLectO: An App for Cognitive Stimulation through Games in Early Childhood. Eng. Proc. 2021, 7, 46. https://doi.org/10.3390/engproc2021007046
Resumo
[Abstract] The goal of this work was to develop a mobile application for Android devices, with the objective of stimulating the cognitive skills of children from 0 to 6 years old who are suffering from learning disabilities, while focusing on the most common learning impediments such as reading and writing disorders. This application is based on games specifically designed to meet the needs of this group. For this purpose, we collaborated with professionals from an organization in the area of A Coruña who established the functional requirements of the application and carried out the validation tests. The application monitored the progress of its users, thus allowing the therapists to track them and adapt the training program to each of their individual needs.
Palabras chave
Android
Cognitive difficulties
Data analysis
Learning
Mobile application
Reading and writing skills
Service-learning
Stimulation through games
Cognitive difficulties
Data analysis
Learning
Mobile application
Reading and writing skills
Service-learning
Stimulation through games
Descrición
Presented at the 4th XoveTIC Conference, A Coruña, Spain, 7–8 October 2021.
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Atribución 3.0 España