PreLectO: An App for Cognitive Stimulation through Games in Early Childhood
Title
PreLectO: An App for Cognitive Stimulation through Games in Early ChildhoodDate
2021Citation
Nogueiras, P.; Castro, P.M.; Dapena, A. PreLectO: An App for Cognitive Stimulation through Games in Early Childhood. Eng. Proc. 2021, 7, 46. https://doi.org/10.3390/engproc2021007046
Abstract
[Abstract] The goal of this work was to develop a mobile application for Android devices, with the objective of stimulating the cognitive skills of children from 0 to 6 years old who are suffering from learning disabilities, while focusing on the most common learning impediments such as reading and writing disorders. This application is based on games specifically designed to meet the needs of this group. For this purpose, we collaborated with professionals from an organization in the area of A Coruña who established the functional requirements of the application and carried out the validation tests. The application monitored the progress of its users, thus allowing the therapists to track them and adapt the training program to each of their individual needs.
Keywords
Android
Cognitive difficulties
Data analysis
Learning
Mobile application
Reading and writing skills
Service-learning
Stimulation through games
Cognitive difficulties
Data analysis
Learning
Mobile application
Reading and writing skills
Service-learning
Stimulation through games
Description
Presented at the 4th XoveTIC Conference, A Coruña, Spain, 7–8 October 2021.
Editor version
Rights
Atribución 3.0 España