Listar1. Investigación por tema "Gamification"
Mostrando ítems 1-8 de 8
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An Architecture for Software Engineering Gamification
(Qinghua Daxue Xuebao Bianjibu,Tsinghua University, Editorial Board, 2020-05-07)[Abstract] Gamification has been applied in software engineering to improve quality and results by increasing people's motivation and engagement. A systematic mapping has identified research gaps in the field, one of them ... -
Can Gamification Influence the Academic Performance of Students?
(MDPI, 2022)[Abstract] Gamification along with a whole range of other active methodologies are being incorporated into university classrooms due to their potential benefits for student learning. The aim of this paper was to analyse ... -
Development of dual activities with Micro:Bit for interventions in people with cerebral palsy
(MDPI, 2021-10-12)[Abstract] Several studies have shown that video games help to motivate users in different kinds of therapies. Therefore, in this work we developed a tool that includes dual activities for therapy, as well as a data system ... -
Development of Recreational Content with Micro:Bit for Intervention with People with Cerebral Palsy
(MDPI, 2020-09-04)[Abstract] This paper presents a project carried out to use games in therapies for people with cerebral palsy. A Micro:bit board is used to have a friendly interaction between the user and the game. Through a simple ... -
Diseño y usabilidad de interfaces para entornos educativos de realidad aumentada
(Universitat de Barcelona, 2017)[Resumen]: El objetivo de esta investigación es la de determinar los elementos, componentes y factores que resultan clave a la hora de diseñar interfaces interactivas para entornos de realidad aumentada, centrándose de ... -
Gamification in education: State of the art
(Universidade do Minho, 2020)[Resumen] Este artículo es un viaje a través de los avances y ventajas de la gamificación en educación, basado en la investigación y los estudios científicos identificados como los más relevantes. Se centra en recopilar ... -
Gamification in Physical Education: A Systematic Review
(MDPI, 2022)[Abstract] Background: In the last 10 years, gamification has entered the educational field incrementally. The subject of Physical Education has been one of the scenarios where multiple gamified learning environments were ... -
Nuevas vías de marketing turístico. La figura del videojuego como medio de promoción turística de un destino
(2022)[Resumen] : Debido a la intangibilidad del producto turístico, que no puede ser experimentado antes de su consumo, los promotores de destinos han empleado a lo largo de la historia diferentes medios para comunicar las ...