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dc.contributor.authorDel Río Guerra, Marta Sylvia
dc.contributor.authorGarza Martínez, Garza Martínez
dc.contributor.authorMartín-Gutiérrez, Jorge
dc.contributor.authorLópez-Chao, Vicente
dc.date.accessioned2024-06-14T08:32:24Z
dc.date.available2024-06-14T08:32:24Z
dc.date.issued2020-01-10
dc.identifier.citationDel Río Guerra, M.S., Garza Martínez, A.E., Martin-Gutierrez, J. and López-Chao, V. (2020). Applied Sciences 10(2), 527. https://doi.org/10.3390/app10020527es_ES
dc.identifier.issn2076-3417
dc.identifier.urihttp://hdl.handle.net/2183/36924
dc.description.abstract[Abstract] There is currently significant interest in the use of instructional strategies in learning environments thanks to the emergence of new multimedia systems that combine text, audio, graphics and video, such as augmented reality (AR). In this light, this study compares the effectiveness of AR and video for listening comprehension tasks. The sample consisted of thirty-two elementary school students with different reading comprehension. Firstly, the experience, instructions and objectives were introduced to all the students. Next, they were divided into two groups to perform activities—one group performed an activity involving watching an Educational Video Story of the Laika dog and her Space Journey available by mobile devices app Blue Planet Tales, while the other performed an activity involving the use of AR, whose contents of the same history were visualized by means of the app Augment Sales. Once the activities were completed participants answered a comprehension test. Results (p = 0.180) indicate there are no meaningful differences between the lesson format and test performance. But there are differences between the participants of the AR group according to their reading comprehension level. With respect to the time taken to perform the comprehension test, there is no significant difference between the two groups but there is a difference between participants with a high and low level of comprehension. To conclude SUS (System Usability Scale) questionnaire was used to establish the measure usability for the AR app on a smartphone. An average score of 77.5 out of 100 was obtained in this questionnaire, which indicates that the app has fairly good user-centered design.es_ES
dc.language.isoenges_ES
dc.publisherMDPIes_ES
dc.relation.urihttps://doi.org/10.3390/app10020527es_ES
dc.rightsAtribución 3.0 Españaes_ES
dc.rights.urihttp://creativecommons.org/licenses/by/3.0/es/*
dc.subjectListening comprehensiones_ES
dc.subjectAugmented realityes_ES
dc.subjectVideoes_ES
dc.subjectEducationes_ES
dc.subjectUsabilityes_ES
dc.titleThe Limited Effect of Graphic Elements in Video and Augmented Reality on Children’s Listening Comprehensiones_ES
dc.typeinfo:eu-repo/semantics/articlees_ES
dc.rights.accessinfo:eu-repo/semantics/openAccesses_ES
UDC.journalTitleApplied Scienceses_ES
UDC.volume10es_ES
UDC.issue2es_ES
UDC.startPage527es_ES


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