Skip navigation
  •  Home
  • UDC 
    • Getting started
    • RUC Policies
    • FAQ
    • FAQ on Copyright
    • More information at INFOguias UDC
  • Browse 
    • Communities
    • Browse by:
    • Issue Date
    • Author
    • Title
    • Subject
  • Help
    • español
    • Gallegan
    • English
  • Login
  •  English 
    • Español
    • Galego
    • English
  
View Item 
  •   DSpace Home
  • Escola Técnica Superior de Arquitectura
  • Investigacion (ETSAC)
  • View Item
  •   DSpace Home
  • Escola Técnica Superior de Arquitectura
  • Investigacion (ETSAC)
  • View Item
JavaScript is disabled for your browser. Some features of this site may not work without it.

The Limited Effect of Graphic Elements in Video and Augmented Reality on Children’s Listening Comprehension

Thumbnail
View/Open
LopezChao_Vicente_2020_Limited_Effect_Graphic_Elements_Video_Augmented_Reality.pdf (1.473Mb)
Use this link to cite
http://hdl.handle.net/2183/36924
Atribución 3.0 España
Except where otherwise noted, this item's license is described as Atribución 3.0 España
Collections
  • Investigacion (ETSAC) [511]
Metadata
Show full item record
Title
The Limited Effect of Graphic Elements in Video and Augmented Reality on Children’s Listening Comprehension
Author(s)
Del Río Guerra, Marta Sylvia
Garza Martínez, Garza Martínez
Martín-Gutiérrez, Jorge
López-Chao, Vicente
Date
2020-01-10
Citation
Del Río Guerra, M.S., Garza Martínez, A.E., Martin-Gutierrez, J. and López-Chao, V. (2020). Applied Sciences 10(2), 527. https://doi.org/10.3390/app10020527
Abstract
[Abstract] There is currently significant interest in the use of instructional strategies in learning environments thanks to the emergence of new multimedia systems that combine text, audio, graphics and video, such as augmented reality (AR). In this light, this study compares the effectiveness of AR and video for listening comprehension tasks. The sample consisted of thirty-two elementary school students with different reading comprehension. Firstly, the experience, instructions and objectives were introduced to all the students. Next, they were divided into two groups to perform activities—one group performed an activity involving watching an Educational Video Story of the Laika dog and her Space Journey available by mobile devices app Blue Planet Tales, while the other performed an activity involving the use of AR, whose contents of the same history were visualized by means of the app Augment Sales. Once the activities were completed participants answered a comprehension test. Results (p = 0.180) indicate there are no meaningful differences between the lesson format and test performance. But there are differences between the participants of the AR group according to their reading comprehension level. With respect to the time taken to perform the comprehension test, there is no significant difference between the two groups but there is a difference between participants with a high and low level of comprehension. To conclude SUS (System Usability Scale) questionnaire was used to establish the measure usability for the AR app on a smartphone. An average score of 77.5 out of 100 was obtained in this questionnaire, which indicates that the app has fairly good user-centered design.
Keywords
Listening comprehension
Augmented reality
Video
Education
Usability
 
Editor version
https://doi.org/10.3390/app10020527
Rights
Atribución 3.0 España
ISSN
2076-3417

Browse

All of DSpaceCommunities & CollectionsBy Issue DateAuthorsTitlesSubjectsResearch GroupAcademic DegreeThis CollectionBy Issue DateAuthorsTitlesSubjectsResearch GroupAcademic Degree

My Account

LoginRegister

Statistics

View Usage Statistics
Sherpa
OpenArchives
OAIster
Scholar Google
UNIVERSIDADE DA CORUÑA. Servizo de Biblioteca.    DSpace Software Copyright © 2002-2013 Duraspace - Send Feedback