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dc.contributor.authorMarques, António
dc.contributor.authorDonga, João
dc.contributor.authorSá, Catarina
dc.contributor.authorCorreia, António
dc.contributor.authorPereira-Loureiro, Javier
dc.contributor.authorGomes, Paulo Veloso
dc.date.accessioned2021-06-16T09:51:33Z
dc.date.available2021-06-16T09:51:33Z
dc.date.issued2021-05-30
dc.identifier.citationGomes, P.V.; Marques, A.; Donga, J.; Sá, C.; Correia, A.; Pereira, J. Adaptive model for biofeedback data flows management in the design of interactive immersive environments. Appl. Sci. 2021, 11, 5067. https://doi.org/10.3390/app11115067es_ES
dc.identifier.issn2076-3417
dc.identifier.urihttp://hdl.handle.net/2183/28089
dc.description.abstract[Abstract] The interactivity of an immersive environment comes up from the relationship that is established between the user and the system. This relationship results in a set of data exchanges between human and technological actors. The real-time biofeedback devices allow to collect in real time the biodata generated by the user during the exhibition. The analysis, processing and conversion of these biodata into multimodal data allows to relate the stimuli with the emotions they trigger. This work describes an adaptive model for biofeedback data flows management used in the design of interactive immersive systems. The use of an affective algorithm allows to identify the types of emotions felt by the user and the respective intensities. The mapping between stimuli and emotions creates a set of biodata that can be used as elements of interaction that will readjust the stimuli generated by the system. The real-time interaction generated by the evolution of the user’s emotional state and the stimuli generated by the system allows him to adapt attitudes and behaviors to the situations he faces.es_ES
dc.language.isospaes_ES
dc.publisherMDPIes_ES
dc.relation.urihttps://doi.org/10.3390/app11115067es_ES
dc.rightsCreative Commons Attribution 4.0 International License (CC-BY 4.0)es_ES
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/*
dc.subjectMental health and wellnesses_ES
dc.subjectAffective computinges_ES
dc.subjectEmpathyes_ES
dc.subjectImmersive environmentses_ES
dc.subjectAugmented realityes_ES
dc.subjectVirtual realityes_ES
dc.subjectElectroencephalographyes_ES
dc.subjectBiofeedbackes_ES
dc.subjectAffective feedbackes_ES
dc.titleAdaptive model for biofeedback data flows management in the design of interactive immersive environmentses_ES
dc.typeinfo:eu-repo/semantics/articlees_ES
dc.rights.accessinfo:eu-repo/semantics/openAccesses_ES
UDC.journalTitleApplied Scienceses_ES
UDC.volume11es_ES
UDC.startPage5067es_ES
dc.identifier.doi10.3390/app11115067


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