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Mostrando ítems 1-9 de 9
IoT Platform: Contribution to the Promotion of Mental Health and Wellbeing
(MDPI, 2019-07-29)
[Abstract]
The research intends to gather on a IoT Platform, a set of data existing in the ecosystem - in the universe of things, from sources and types of diverse origin coming from messages, devices, sensors, etc. These ...
Adaptive Model for Biofeedback Data Flows Management in the Design of Interactive Immersive Environments
(MDPI, 2021-05-30)
[Abstract] The interactivity of an immersive environment comes up from the relationship that is established between the user and the system. This relationship results in a set of data exchanges between human and technological ...
The Influence of Brain Activity on the Interactive Process through Biofeedback Mechanisms in Virtual Reality Environments
(MDPI, 2021-10-07)
[Abstract] This work focuses on the development of a software link interface tool between the Looxid Link Device coupled to the HTC Vive Pro VR HeadSets and the Unity platform, to generate real-time interactivity in virtual ...
The Effect of Music on Brain Activity an Emotional State
(MDPI, 2021-10-11)
[Abstract] This study explores the potential of music as a therapy element in digital therapy programs to improve mental health and well-being. Music induces an emotional component in the individual that translates into ...
Application of Adaptive Virtual Environments Through Biofeedback for the Treatment of Phobias
(MDPI AG, 2020-08-25)
[Abstract]
This study proposes solutions to help people with phobias through the use of virtual environments that allow a contact between the subjects and these phobias. Using neurofeedback, the systems, depending on the ...
Mixed Reality in an Operating Room Using Hololens 2: The Use of the Remote Assistance from Manufacturers Techinicians during the Surgeries
(MDPI, 2021-10-27)
[Abstract] The aim of this work is that the participants, using HoloLens 2 and Dynamics 365 Remote Assistance, can receive all the training and information necessary for the correct application of prosthesis and medical ...
Impact of a virtual reality-based simulation on empathy and attitudes toward schizophrenia
(Frontiers, 2022-05-04)
[Abstract] Virtual Reality (VR) has been identified as one of the most promising resources for developing empathy towards stigmatized groups as it allows individuals to experience a situation close to reality from another ...
Analysis and Definition of Data Flows Generated by Bio Stimuli in the Design of Interactive Immersive Environments
(MDPI AG, 2020-08-20)
[Abstract]
This work focuses on interactivity as one of the essential factors for creating immersive
environments, particularly interactivity that generates involuntary responses over which the user
does not have conscious ...
Estudo da utilização de deepfakes no ciberespaço, impacto e suas consequências no ambiente social
(Associacao Portuguesa de Sistemas de Informaçao, 2022-11)
[Resumo] Vivemos numa era inundados por informações vindas de ambos os hemisférios, e em que a economia
da atenção nos torna distantes da verdade. O presente estudo tem como âmago estudar a criação,
utilização, bem como ...