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Smartphone-Based Game Development to Introduce K12 Students in Applied Artificial Intelligence
dc.contributor.author | Guerreiro-Santalla, Sara | |
dc.contributor.author | Mallo, Alma | |
dc.contributor.author | Baamonde, Tamara | |
dc.contributor.author | Bellas, Francisco | |
dc.date.accessioned | 2024-01-17T18:35:51Z | |
dc.date.issued | 2022-06-28 | |
dc.identifier.citation | Guerreiro-Santalla, S., Mallo, A., Baamonde, T., & Bellas, F. (2022). Smartphone-Based Game Development to Introduce K12 Students in Applied Artificial Intelligence. Proceedings of the AAAI Conference on Artificial Intelligence, 36(11), 12758-12765. https://doi.org/10.1609/aaai.v36i11.21554 | es_ES |
dc.identifier.issn | 2374-3468 | |
dc.identifier.uri | http://hdl.handle.net/2183/34967 | |
dc.description.abstract | [Abstract]: This paper presents a structured activity based on a game design to introduce k-12 students in the topic of super-vised machine learning from a practical perspective. The activity has been developed in the scope of an Erasmus+ project called AI+, which aims to develop an AI curriculum for high school students. As established in the AI+ principles, all the teaching activities are based on the use of the student's smartphone as the core element to intro-duce an applied approach to AI in classes. In this case, a smartphone-based game app is developed by students that includes a neural network model obtained with the "Personal Image Classifier" tool of the MIT App Inventor software. From a didactic perspective, the students dealt with supervised learning to solve a problem of image classification. The main learning outcome is the understanding of how relevant is to develop a reliable machine learning model when dealing with real world applications. This activity was tested during 2021 with more than 50 students belonging to six schools across Europe, all of them enrolled in the AI+ project | es_ES |
dc.description.sponsorship | This work was partially funded by the Ministerio de Ciencia, Innovación y Universidades of Spain/FEDER (grant RTI2018-101114-B-I00), and Co-funded by the Erasmus+ Programme of the European Union through grant number 2019-1-ES01-KA201-065742. Moreover, the authors wish to acknowledge the support received from the CITIC research center, funded by Xunta de Galicia and European Regional Development Fund by grant ED431G 2019/01. | es_ES |
dc.description.sponsorship | Xunta de Galicia; ED431G 2019/01 | es_ES |
dc.language.iso | eng | es_ES |
dc.publisher | AAAI | es_ES |
dc.relation | info:eu-repo/grantAgreement/AEI/Plan Estatal de Investigación Científica y Técnica y de Innovación 2017-2020/ RTI2018-101114-B-I00/ES/ARQUITECTURA COGNITIVA PARA ROBOTS CON ADAPTACION DE COMPORTAMIENTO AUTONOMAMENTE MOTIVADA | es_ES |
dc.relation.uri | https://doi.org/10.1609/aaai.v36i11.21554 | es_ES |
dc.rights | Copyright © 2022, Association for the Advancement of Artificial Intelligence | es_ES |
dc.subject | Applied artificial intelligence | es_ES |
dc.subject | Supervised learning teaching | es_ES |
dc.subject | Smartphone app development | es_ES |
dc.subject | Artificial collective intelligence | es_ES |
dc.subject | AI education for K12 | es_ES |
dc.title | Smartphone-Based Game Development to Introduce K12 Students in Applied Artificial Intelligence | es_ES |
dc.type | info:eu-repo/semantics/conferenceObject | es_ES |
dc.type | info:eu-repo/semantics/conferenceObject | es_ES |
dc.rights.access | info:eu-repo/semantics/embargoedAccess | es_ES |
dc.date.embargoEndDate | 9999-99-99 | es_ES |
dc.date.embargoLift | 10007-06-07 | |
UDC.startPage | 12758 | es_ES |
UDC.endPage | 12765 | es_ES |
dc.identifier.doi | https://doi.org/10.1609/aaai.v36i11.21554 | |
UDC.conferenceTitle | Thirty-Sixth AAAI Conference on Artificial Intelligence. AAAI-22 | es_ES |