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dc.contributor.authorGomes Veloso, Paulo
dc.contributor.authorAraújo, Margarida
dc.contributor.authorAlmeida, Raquel Simoes de
dc.contributor.authorCorreia, António
dc.contributor.authorPereira-Loureiro, Javier
dc.contributor.authorQueirós, Cristina
dc.contributor.authorMarques, António
dc.contributor.authorPimenta, Rui
dc.contributor.authorPereira, Anabela S.
dc.contributor.authorSilva, Carlos F.
dc.date.accessioned2023-01-18T11:02:38Z
dc.date.available2023-01-18T11:02:38Z
dc.date.issued2022-05-04
dc.identifier.citationMarques AJ, Gomes Veloso P, Araújo M, Simões de Almeida R, Correia A, Pereira J, Queiros C, Pimenta R, Pereira AS and Silva CF (2022) Impact of a Virtual Reality-Based Simulation on Empathy and Attitudes Toward Schizophrenia. Front. Psychol. 13:814984.es_ES
dc.identifier.issn1664-1078
dc.identifier.urihttp://hdl.handle.net/2183/32362
dc.description.abstract[Abstract] Virtual Reality (VR) has been identified as one of the most promising resources for developing empathy towards stigmatized groups as it allows individuals to experience a situation close to reality from another person's perspective. This quasi-experimental study aimed to examine the impact on empathy, knowledge, and attitudes towards people with schizophrenia of a VR simulation that reproduces the experience of psychotic symptoms while performing a cognitive task compared with watching a 2D video and, thus, how these experiences could reduce stigma towards people diagnosed with schizophrenia. The sample comprised of 102 higher education health students, distributed by the experimental and control groups. The impact of the program was measured by completing multiple questionnaires on levels of empathy, attitudes, and mental health knowledge. Both methods (VR and 2D video) were, to a certain extent, effective. However, VR was more effective at eliciting attitudes and knowledge change compared to the control group. These findings suggest that not only VR but also 2D videos could be interesting strategies to enhance empathy and improve attitudes towards people with schizophrenia in higher education health students.es_ES
dc.description.sponsorshipFundação para a Ciência e Tecnologia (Portugal); UIDB/05210/2020es_ES
dc.language.isoenges_ES
dc.publisherFrontierses_ES
dc.relation.urihttps://doi.org/10.3389/fpsyg.2022.814984es_ES
dc.rightsCreative Commons Attribution 4.0 International License (CC-BY 4.0)es_ES
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/*
dc.subjectAttitudeses_ES
dc.subjectEmpathyes_ES
dc.subjectSchizophreniaes_ES
dc.subjectStigmaes_ES
dc.subjectVirtual realityes_ES
dc.titleImpact of a virtual reality-based simulation on empathy and attitudes toward schizophreniaes_ES
dc.typeinfo:eu-repo/semantics/articlees_ES
dc.rights.accessinfo:eu-repo/semantics/openAccesses_ES
UDC.journalTitleFrontiers in Psychologyes_ES


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