Developing Open-Source Roguelike Games for Visually-Impaired Players by Using Low-Complexity NLP Techniques
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Developing Open-Source Roguelike Games for Visually-Impaired Players by Using Low-Complexity NLP TechniquesDate
2020-08-19Citation
Fernández-Núñez, L.; Penas, D.; Viteri, J.; Gómez-Rodríguez, C.; Vilares, J. Developing Open-Source Roguelike Games for Visually-Impaired Players by Using Low-Complexity NLP Techniques. Proceedings 2020, 54, 10.
Abstract
[Abstract] The prominent graphic component of video games greatly limits the accessibility of thistype of entertainment by visually impaired users. We make here an overview of the first gamesdeveloped within an initiative for the development of roguelike games adapted to visually impairedplayers by using Natural Language Processing techniques. Our approach consists of integrating amultilingual module that automatically generates text descriptions of what is happening within thegame. The user can then read such descriptions by means of a screen reader.
Keywords
Natural Language Generation
Roguelikes
Visually impaired users
Roguelikes
Visually impaired users
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Rights
Creative Commons Attribution license (CC BY 4.0)
ISSN
2504-3900