Developing Open-Source Roguelike Games for Visually-Impaired Players by Using Low-Complexity NLP Techniques
Use este enlace para citar
http://hdl.handle.net/2183/26448
A non ser que se indique outra cousa, a licenza do ítem descríbese como Creative Commons Attribution license (CC BY 4.0)
Coleccións
- GI-LYS - Artigos [49]
Metadatos
Mostrar o rexistro completo do ítemTítulo
Developing Open-Source Roguelike Games for Visually-Impaired Players by Using Low-Complexity NLP TechniquesData
2020-08-19Cita bibliográfica
Fernández-Núñez, L.; Penas, D.; Viteri, J.; Gómez-Rodríguez, C.; Vilares, J. Developing Open-Source Roguelike Games for Visually-Impaired Players by Using Low-Complexity NLP Techniques. Proceedings 2020, 54, 10.
Resumo
[Abstract] The prominent graphic component of video games greatly limits the accessibility of thistype of entertainment by visually impaired users. We make here an overview of the first gamesdeveloped within an initiative for the development of roguelike games adapted to visually impairedplayers by using Natural Language Processing techniques. Our approach consists of integrating amultilingual module that automatically generates text descriptions of what is happening within thegame. The user can then read such descriptions by means of a screen reader.
Palabras chave
Natural Language Generation
Roguelikes
Visually impaired users
Roguelikes
Visually impaired users
Versión do editor
Dereitos
Creative Commons Attribution license (CC BY 4.0)
ISSN
2504-3900