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Assistive robot with an AI-based application for the reinforcement of activities of daily living: technical validation with users affected by neurodevelopmental disorders
(MDPI, 2022-08-23)
[Abstract] In this work, we propose the first study of a technical validation of an assistive robotic platform, which has been designed to assist people with neurodevelopmental disorders. The platform is called LOLA2 and ...
Impact of a virtual reality-based simulation on empathy and attitudes toward schizophrenia
(Frontiers, 2022-05-04)
[Abstract] Virtual Reality (VR) has been identified as one of the most promising resources for developing empathy towards stigmatized groups as it allows individuals to experience a situation close to reality from another ...
Use of the Xiaomi Mi Band for sleep monitoring and its influence on the daily life of older people living in a nursing home
(SAGE, 2022-08-29)
[Abstract] Background: Lower quantity and poorer sleep quality are common in most older adults, especially for those who live in a nursing home. The use of wearable devices, which measure some parameters such as the sleep ...
Assessment and Counseling to Get the Best Efficiency and Effectiveness of the Assistive Technology (MATCH): Study Protocol
(PLoS ONE, 2022-03-16)
[Abstract] Aims: To determine the psychosocial impact of assistive technology(AT) based on robotics and artificial intelligence in the life of people with disabilities.
Background: The best match between any person with ...
Cross-Cultural Validation of Quebec User Satisfaction with Assistive Technology 2.0 for Spanish Population (QUEST-2.0 ES)
(MDPI, 2022-07-30)
[Abstract] Background: Assistive technologies (ATs) are resources to promote the independence and participation of people with a disability. The use of standardized tools, based on outcome measures, is essential for ...
Personalized Virtual Reality Environments for Intervention with People with Disability
(MDPI, 2022)
[Abstract] Background: Virtual reality (VR) is a technological resource that allows the generation of an environment of great realism while achieving user immersion. The purpose of this project is to use VR as a complementary ...
Estudo da utilização de deepfakes no ciberespaço, impacto e suas consequências no ambiente social
(Associacao Portuguesa de Sistemas de Informaçao, 2022-11)
[Resumo] Vivemos numa era inundados por informações vindas de ambos os hemisférios, e em que a economia
da atenção nos torna distantes da verdade. O presente estudo tem como âmago estudar a criação,
utilização, bem como ...