Now showing items 1-4 of 4

    • An out-of-core method for GPU image mapping on large 3D scenarios of the real world 

      Jurado, Juan M.; Padrón, Emilio J.; Jiménez, J. Roberto; Ortega, Lidia (Elsevier, 2022)
      [Abstract] Image mapping on 3D huge scenarios of the real world is one of the most fundamental and computational expensive processes for the integration of multi-source sensing data. Recent studies focused on the observation ...
    • Interactive Rendering of NURBS Surfaces 

      Concheiro, Raquel; Amor, Margarita; Padrón, Emilio J.; Doggett, Michael (Pergamon Press, 2014)
      [Abstract] NURBS (Non-uniform rational B-splines) surfaces are one of the most useful primitives employed for high quality modeling in CAD/CAM tools and graphics software. Since direct evaluation of NURBS surfaces on the ...
    • Parallel Hierarchical Radiosity on Hybrid Platforms 

      Padrón, Emilio J.; Amor, Margarita; Bóo, Montserrat; Doallo, Ramón; Rodríguez, Gabriel (Springer Verlag, 2011-12)
      [Abstract] Achieving an efficient realistic illumination is an important aim of research in computer graphics. In this paper a new parallel global illumination method for hybrid systems based on the hierarchical radiosity ...
    • Rendering of Bézier Surfaces on Handheld Devices 

      Concheiro, Raquel; Amor, Margarita; Padrón, Emilio J.; Gil, Marisa; Martorell, Xavier (Vaclav Skala - Union Agency, 2013)
      [Abstract] Bézier surfaces have been widely employed in the designing of complex scenes with high-quality results. Nevertheless, parametric surfaces cannot be directly rendered in the current GPUs of modern handheld devices. ...