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Efficient high-precision integer multiplication on the GPU
(SAGE Journals, 2022-03)
[Abstract]: The multiplication of large integers, which has many applications in computer science, is an operation that can be expressed as a polynomial multiplication followed by a carry normalization. This work develops ...
Texture Mapping on NURBS Surface
(M D P I AG, 2018-09-17)
[Abstract] Texture mapping allows high resolution details over 3D surfaces. Nevertheless, texture mapping has a number of unresolved problems such as distortion, boundary between textures or filtering. On the other hand, ...
Synthesis of Multiresolution Scenes with Global Illumination on a GPU
(SciTePress, 2012-02)
[Abstract] The radiosity computation has the important feature of producing view independent results, but these results are mesh dependent and, in consequence, are attached to a specific level of detail in the input mesh. ...
Free adaptive tessellation strategy of bézier surfaces
(SciTePress, 2014-01)
[Abstract] Rendering of Bézier surfaces is currently performed by tessellating the model on the GPU and rendering the highly detailed triangle mesh. Whereas non-adaptive strategies apply the same tessellation pattern to ...
Tree Partitioning Reduction: A New Parallel Partition Method for Solving Tridiagonal Systems
(Association for Computing Machinery (ACM), 2019-08)
Parallelization of shallow water simulations on current multi-threaded systems
(SAGE Journals, 2013-11)
[Abstract]: In this work, several parallel implementations of a numerical model of pollutant transport on a shallow water system are presented. These parallel implementations are developed in two phases. First, the sequential ...