• Free adaptive tessellation strategy of bézier surfaces 

      Concheiro, Raquel; Amor, Margarita; Bóo, Montserrat; Padrón, Emilio J. (SciTePress, 2014-01)
      [Abstract] Rendering of Bézier surfaces is currently performed by tessellating the model on the GPU and rendering the highly detailed triangle mesh. Whereas non-adaptive strategies apply the same tessellation pattern to ...
    • Rendering of Bézier Surfaces on Handheld Devices 

      Concheiro, Raquel; Amor, Margarita; Padrón, Emilio J.; Gil, Marisa; Martorell, Xavier (Vaclav Skala - Union Agency, 2013)
      [Abstract] Bézier surfaces have been widely employed in the designing of complex scenes with high-quality results. Nevertheless, parametric surfaces cannot be directly rendered in the current GPUs of modern handheld devices. ...