Application of Adaptive Virtual Environments Through Biofeedback for the Treatment of Phobias
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Application of Adaptive Virtual Environments Through Biofeedback for the Treatment of PhobiasFecha
2020-08-25Cita bibliográfica
Donga J, Veloso Gomes P, Marques A, Pereira J, Azevedo J. Application of Adaptive Virtual Environments Through Biofeedback for the Treatment of Phobias. Proceedings. 2020; 54(1):42.
Resumen
[Abstract]
This study proposes solutions to help people with phobias through the use of virtual environments that allow a contact between the subjects and these phobias. Using neurofeedback, the systems, depending on the emotional state of the user, adapt the scenarios allowing more or less intensity. The phobias these systems treat are social phobia, entomophobia and claustrophobia. The solutions have been developed using Unity, Muse 2 and Vive HTC.
Palabras clave
Social phobia
Entomophobia
Claustrophobia
Virtual reality
Immersive environments
Brain-computer interface
Virtual reality exposure therapy
Electroencephalography
Biofeedback
Entomophobia
Claustrophobia
Virtual reality
Immersive environments
Brain-computer interface
Virtual reality exposure therapy
Electroencephalography
Biofeedback
Versión del editor
Derechos
Atribución 4.0 España
ISSN
2504-3900