Texture Mapping on NURBS Surface
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Texture Mapping on NURBS SurfaceFecha
2018-09-17Cita bibliográfica
Vázquez, S.; Amor, M. Texture Mapping on NURBS Surface. Proceedings 2018, 2, 1197.
Resumen
[Abstract] Texture mapping allows high resolution details over 3D surfaces. Nevertheless, texture mapping has a number of unresolved problems such as distortion, boundary between textures or filtering. On the other hand, NURBS surfaces are usually decomposed into a set of Bézier surfaces, since NURBS surface can not be directly rendered by GPU. In this work, we propose a texture mapping directly on the NURBS surfaces using the RPNS (Rendering Pipeline for NURBS Surface) method, which allows the rendering of NURBS surface directly on the GPU. Our proposal facilitates the implementation while minimizing the cost of storage, mitigating distortions and stitching between textures.
Palabras clave
NURBS
Texture
Shader
GPU
Texture
Shader
GPU
Descripción
Trátase un resumo estendido da ponencia
Versión del editor
Derechos
Atribución 3.0 España
ISSN
2504-3900