ListarGrupos de investigación por tema "User experience"
Mostrando ítems 1-6 de 6
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A comparative study on user gestural inputs for navigation in NUI‑based 3D virtual environments
(Springer, 2021)[Abstract] This paper describes the results of a case study intended to compare three different user movement paradigms (metaphoric, symbolic and natural) designed to control the visit of virtual environments for a NUI-based ... -
Assisted navigation for digital architectural walkthroughs in Natural User Interface‑based installations
(Springer, 2023)[Abstract] The architectural experience of visiting a virtual building and exploring its contents requires tools to provide visitors with accessible and pleasurable ways to conduct their stroll and facilitate the contemplation ... -
Augmented Reality to Facilitate Learning of the Acoustic Guitar
(MDPI, 2020)[Abstract] Many people wishing to learn a musical instrument opt to learn using alternative or informal methods instead of the traditional Master–Apprentice model that requires a greater cognitive load. This paper presents ... -
Design and Experimental Validation of an Augmented Reality System With Wireless Integration for Context Aware Enhanced Show Experience in Auditoriums
(Institute of Electrical and Electronics Engineers, 2020-12-30)[Abstract] The development of multiple cultural and social related activities, such as shows related with the performing arts, conferences or presentations rely on facilities such as auditoriums, theatres and conference ... -
Evaluating user experience in joint activities between schools and museums in virtual worlds
(Springer, 2015)[Abstract] The use of virtual worlds in the school is an extraordinary tool to engage the children in the process of e-learning. Although one can find many examples that describe the use of such a technology in teaching ... -
User experience in virtual reality from people with and without disability
(2023-07)[Abstract] Virtual Reality (VR) is a resource for leisure and participation. Recently, VR applications have been introduced progressively into health interventions. The possibility of being immersed in virtual scenarios ...