Listar Grupos de investigación por autor "Padrón, Emilio J."
Mostrando ítems 1-10 de 10
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A comprehensive handball dynamics dataset for game situation classification
Mures, Omar A.; Taibo, Javier; Padrón, Emilio J.; Iglesias-Guitián, José A. (Elsevier, 2023)[Abstract] This article presents a comprehensive dataset of labeled game situations obtained from multiple professional handball matches, which corresponds to the research paper entitled “PlayNet: Real-time Handball Play ... -
An out-of-core method for GPU image mapping on large 3D scenarios of the real world
Jurado, Juan M.; Padrón, Emilio J.; Jiménez, J. Roberto; Ortega, Lidia (Elsevier, 2022)[Abstract] Image mapping on 3D huge scenarios of the real world is one of the most fundamental and computational expensive processes for the integration of multi-source sensing data. Recent studies focused on the observation ... -
Efficient Culling Techniques for Interactive Deformable NURBS Surfaces on GPU
Concheiro, Raquel; Amor, Margarita; Padrón, Emilio J.; Doggett, Michael (SciTePress, 2016-02)[Abstrtact] InfoValue: NURBS (Non-uniform rational B-splines) surfaces are the standard freeform representation in Computer-Aided Design (CAD) applications. Rendering NURBS surfaces accurately while they are interactively ... -
Free adaptive tessellation strategy of bézier surfaces
Concheiro, Raquel; Amor, Margarita; Bóo, Montserrat; Padrón, Emilio J. (SciTePress, 2014-01)[Abstract] Rendering of Bézier surfaces is currently performed by tessellating the model on the GPU and rendering the highly detailed triangle mesh. Whereas non-adaptive strategies apply the same tessellation pattern to ... -
In-Transit Molecular Dynamics Analysis with Apache Flink
Zamúz, Henrique C.; Raffin, Bruno; Mures, Omar A.; Padrón, Emilio J. (Association for Computing Machinery (ACM), 2018-11)[Abstract] In this paper, an on-line parallel analytics framework is proposed to process and store in transit all the data being generated by a Molecular Dynamics (MD) simulation run using staging nodes in the same cluster ... -
Interactive Rendering of NURBS Surfaces
Concheiro, Raquel; Amor, Margarita; Padrón, Emilio J.; Doggett, Michael (Pergamon Press, 2014)[Abstract] NURBS (Non-uniform rational B-splines) surfaces are one of the most useful primitives employed for high quality modeling in CAD/CAM tools and graphics software. Since direct evaluation of NURBS surfaces on the ... -
Parallel Hierarchical Radiosity on Hybrid Platforms
Padrón, Emilio J.; Amor, Margarita; Bóo, Montserrat; Doallo, Ramón; Rodríguez, Gabriel (Springer Verlag, 2011-12)[Abstract] Achieving an efficient realistic illumination is an important aim of research in computer graphics. In this paper a new parallel global illumination method for hybrid systems based on the hierarchical radiosity ... -
PlayNet: real-time handball play classification with Kalman embeddings and neural networks
Mures, Omar A.; Taibo, Javier; Padrón, Emilio J.; Iglesias-Guitián, José A. (Springer, 2024)[Abstract] Real-time play recognition and classification algorithms are crucial for automating video production and live broadcasts of sporting events. However, current methods relying on human pose estimation and deep ... -
Rendering of Bézier Surfaces on Handheld Devices
Concheiro, Raquel; Amor, Margarita; Padrón, Emilio J.; Gil, Marisa; Martorell, Xavier (Vaclav Skala - Union Agency, 2013)[Abstract] Bézier surfaces have been widely employed in the designing of complex scenes with high-quality results. Nevertheless, parametric surfaces cannot be directly rendered in the current GPUs of modern handheld devices. ... -
Synthesis of Multiresolution Scenes with Global Illumination on a GPU
Concheiro, Raquel; Amor, Margarita; Bóo, Montserrat; Iglesias, Iago; Padrón, Emilio J.; Doallo, Ramón (SciTePress, 2012-02)[Abstract] The radiosity computation has the important feature of producing view independent results, but these results are mesh dependent and, in consequence, are attached to a specific level of detail in the input mesh. ...