Listar por autor "Correia, António"
Mostrando ítems 1-4 de 4
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Adaptive model for biofeedback data flows management in the design of interactive immersive environments
Marques, António; Donga, João; Sá, Catarina; Correia, António; Pereira-Loureiro, Javier; Gomes, Paulo Veloso (MDPI, 2021-05-30)[Abstract] The interactivity of an immersive environment comes up from the relationship that is established between the user and the system. This relationship results in a set of data exchanges between human and technological ... -
Geocaching, a caça ao tesouro no século XXI: travessias entre o virtual e o real ao encontro da educação para o desenvolvimento sustentável
Teles, Virgínia; Malta, Paula; Correia, António (Universidade da Coruña, Servizo de Publicacións, 2015)[Resumo] O presente artigo inscreve-se nas agendas que trazem à discussão a problemática da reinvenção dos lazeres na actual modernidade globalizada e o modo como a centralidade e penetrabilidade das tecnologias de informação ... -
Impact of a virtual reality-based simulation on empathy and attitudes toward schizophrenia
Gomes Veloso, Paulo; Araújo, Margarida; Almeida, Raquel Simoes de; Correia, António; Pereira-Loureiro, Javier; Queirós, Cristina; Marques, António; Pimenta, Rui; Pereira, Anabela S.; Silva, Carlos F. (Frontiers, 2022-05-04)[Abstract] Virtual Reality (VR) has been identified as one of the most promising resources for developing empathy towards stigmatized groups as it allows individuals to experience a situation close to reality from another ... -
The influence of brain activity on the interactive process through biofeedback mechanisms in virtual reality environments
Costa, Rita; Gomes, Paulo Veloso; Correia, António; Marques, António; Pereira-Loureiro, Javier (MDPI, 2021-10-07)[Abstract] This work focuses on the development of a software link interface tool between the Looxid Link Device coupled to the HTC Vive Pro VR HeadSets and the Unity platform, to generate real-time interactivity in virtual ...