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Rendering of Bézier Surfaces on Handheld Devices
(Vaclav Skala - Union Agency, 2013)
[Abstract] Bézier surfaces have been widely employed in the designing of complex scenes with high-quality results. Nevertheless, parametric surfaces cannot be directly rendered in the current GPUs of modern handheld devices. ...
Interactive Rendering of NURBS Surfaces
(Pergamon Press, 2014)
[Abstract] NURBS (Non-uniform rational B-splines) surfaces are one of the most useful primitives employed for high quality modeling in CAD/CAM tools and graphics software. Since direct evaluation of NURBS surfaces on the ...
Parallel Hierarchical Radiosity on Hybrid Platforms
(Springer Verlag, 2011-12)
[Abstract] Achieving an efficient realistic illumination is an important aim of research in computer graphics. In this paper a new parallel global illumination method for hybrid systems based on the hierarchical radiosity ...
An out-of-core method for GPU image mapping on large 3D scenarios of the real world
(Elsevier, 2022)
[Abstract] Image mapping on 3D huge scenarios of the real world is one of the most fundamental and computational expensive processes for the integration of multi-source sensing data. Recent studies focused on the observation ...
A comprehensive handball dynamics dataset for game situation classification
(Elsevier, 2023)
[Abstract] This article presents a comprehensive dataset of labeled game situations obtained from multiple professional handball matches, which corresponds to the research paper entitled “PlayNet: Real-time Handball Play ...
PlayNet: real-time handball play classification with Kalman embeddings and neural networks
(Springer, 2024)
[Abstract] Real-time play recognition and classification algorithms are crucial for automating video production and live broadcasts of sporting events. However, current methods relying on human pose estimation and deep ...