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Efficient high-precision integer multiplication on the GPU
(SAGE Journals, 2022-03)
[Abstract]: The multiplication of large integers, which has many applications in computer science, is an operation that can be expressed as a polynomial multiplication followed by a carry normalization. This work develops ...
Rendering of Bézier Surfaces on Handheld Devices
(Vaclav Skala - Union Agency, 2013)
[Abstract] Bézier surfaces have been widely employed in the designing of complex scenes with high-quality results. Nevertheless, parametric surfaces cannot be directly rendered in the current GPUs of modern handheld devices. ...
Efficient Culling Techniques for Interactive Deformable NURBS Surfaces on GPU
(SciTePress, 2016-02)
[Abstrtact] InfoValue: NURBS (Non-uniform rational B-splines) surfaces are the standard freeform representation in Computer-Aided Design (CAD) applications. Rendering NURBS surfaces accurately while they are interactively ...
Texture Mapping on NURBS Surface
(M D P I AG, 2018-09-17)
[Abstract] Texture mapping allows high resolution details over 3D surfaces. Nevertheless, texture mapping has a number of unresolved problems such as distortion, boundary between textures or filtering. On the other hand, ...
Interactive Rendering of NURBS Surfaces
(Pergamon Press, 2014)
[Abstract] NURBS (Non-uniform rational B-splines) surfaces are one of the most useful primitives employed for high quality modeling in CAD/CAM tools and graphics software. Since direct evaluation of NURBS surfaces on the ...
Synthesis of Multiresolution Scenes with Global Illumination on a GPU
(SciTePress, 2012-02)
[Abstract] The radiosity computation has the important feature of producing view independent results, but these results are mesh dependent and, in consequence, are attached to a specific level of detail in the input mesh. ...
Free adaptive tessellation strategy of bézier surfaces
(SciTePress, 2014-01)
[Abstract] Rendering of Bézier surfaces is currently performed by tessellating the model on the GPU and rendering the highly detailed triangle mesh. Whereas non-adaptive strategies apply the same tessellation pattern to ...
Solving Large Problem Sizes of Index-Digit Algorithms on GPU: FFT and Tridiagonal System Solvers
(Institute of Electrical and Electronics Engineers, 2018)
[Abstract] Current Graphics Processing Units (GPUs) are capable of obtaining high computational performance in scientific applications. Nevertheless, programmers have to use suitable parallel algorithms for these architectures ...
GVLiDAR: an interactive web-based visualization framework to support geospatial measures on lidar data
(Taylor & Francis, 2017)
[Abstract] In recent years lidar technology has experienced a noticeable increase in its relevance and usage in a number of scientific fields. Therefore, software capable of handling lidar data becomes a key point in those ...
Big Data Geospatial Processing for Massive Aerial LiDAR Datasets
(M D P I AG, 2020-02-21)
[Abstract] For years, Light Detection and Ranging (LiDAR) technology has been considered as a challenge when it comes to developing efficient software to handle the extremely large volumes of data this surveying method is ...