State-of-the-Art in Compressed GPU-Based Direct Volume Rendering

UDC.coleccionInvestigaciónes_ES
UDC.departamentoCiencias da Computación e Tecnoloxías da Informaciónes_ES
UDC.endPage100es_ES
UDC.grupoInvComputer Graphics & Visual Computing (XLab)es_ES
UDC.journalTitleComputer Graphics Forumes_ES
UDC.startPage77es_ES
UDC.volume33es_ES
dc.contributor.authorBalsa Rodríguez, Marcos
dc.contributor.authorGobbetti, Enrico
dc.contributor.authorIglesias-Guitian, Jose A.
dc.contributor.authorMakhinya, Maxim
dc.contributor.authorMarton, Fabio
dc.contributor.authorPajarola, Renato
dc.contributor.authorSuter, Susanne K.
dc.date.accessioned2025-05-14T15:24:51Z
dc.date.available2025-05-14T15:24:51Z
dc.date.issued2014
dc.descriptionThis is the peer reviewed version of the article which has been published in final form at https://doi.org/10.1111/cgf.12280.es_ES
dc.description.abstract[Abstract]: Great advancements in commodity graphics hardware have favoured graphics processing unit (GPU)-based volume rendering as the main adopted solution for interactive exploration of rectilinear scalar volumes on commodity platforms. Nevertheless, long data transfer times and GPU memory size limitations are often the main limiting factors, especially for massive, time-varying or multi-volume visualization, as well as for networked visualization on the emerging mobile devices. To address this issue, a variety of level-of-detail (LOD) data representations and compression techniques have been introduced. In order to improve capabilities and performance over the entire storage, distribution and rendering pipeline, the encoding/decoding process is typically highly asymmetric, and systems should ideally compress at data production time and decompress on demand at rendering time. Compression and LOD pre-computation does not have to adhere to real-time constraints and can be performed off-line for high-quality results. In contrast, adaptive real-time rendering from compressed representations requires fast, transient and spatially independent decompression. In this report, we review the existing compressed GPU volume rendering approaches, covering sampling grid layouts, compact representation models, compression techniques, GPU rendering architectures and fast decoding techniques.es_ES
dc.description.sponsorshipThis work was supported in parts by the People Programme (Marie Curie Actions) of the European Union's Seventh Framework Programme FP7/2007-2013/under REA grant agreements n°290227 (DIVA) and n°251415 (GOLEM), the Forschungskredit of the University of Zürich, the Swiss National Science Foundation (projects n°200021_132521 and n°PBZHP2_147309), and Sardinian Regional Authorities.es_ES
dc.description.sponsorshipSwiss National Science Foundation; 200021_132521es_ES
dc.description.sponsorshipSwiss National Science Foundation; PBZHP2_147309es_ES
dc.identifier.citationBalsa Rodríguez, M., Gobbetti, E., Iglesias Guitián, J.A., Makhinya, M., Marton, F., Pajarola, R. and Suter, S.K. (2014), State-of-the-Art in Compressed GPU-Based Direct Volume Rendering. Computer Graphics Forum, 33: 77-100. https://doi.org/10.1111/cgf.12280es_ES
dc.identifier.doi10.1111/cgf.12280
dc.identifier.issn1467-8659
dc.identifier.issn0167-7055
dc.identifier.urihttp://hdl.handle.net/2183/41992
dc.language.isoenges_ES
dc.publisherJohn Wiley & Sons Ltd.es_ES
dc.relation.projectIDinfo:eu-repo/grantAgreement/EC/FP7/290277es_ES
dc.relation.projectIDinfo:eu-repo/grantAgreement/EC/FP7/251415es_ES
dc.relation.urihttps://doi.org/10.1111/cgf.12280es_ES
dc.rightsThis article may be used for non-commercial purposes in accordance with Wiley Terms and Conditions for Use of Self-Archived Versions. This article may not be enhanced, enriched or otherwise transformed into a derivative work, without express permission from Wiley or by statutory rights under applicable legislation. Copyright notices must not be removed, obscured or modified. The article must be linked to Wiley’s version of record on Wiley Online Library and any embedding, framing or otherwise making available the article or pages thereof by third parties from platforms, services and websites other than Wiley Online Library must be prohibited. © 2014 The Authors Computer Graphics Forum © 2014 The Eurographics Association and John Wiley & Sons Ltd.es_ES
dc.rights.accessRightsopen accesses_ES
dc.subjectCompression-domain direct volume renderinges_ES
dc.subjectCompression modelses_ES
dc.subjectPreprocessing and encodinges_ES
dc.subjectDecoding strategieses_ES
dc.subjectDecompression architectureses_ES
dc.subjectGPUes_ES
dc.subjectLarge volume data visualizationes_ES
dc.subjectTime-varying volume data visualizationes_ES
dc.subjectLevel-of-detail representationses_ES
dc.subjectSampling grid layoutses_ES
dc.titleState-of-the-Art in Compressed GPU-Based Direct Volume Renderinges_ES
dc.typejournal articlees_ES
dc.type.hasVersionAMes_ES
dspace.entity.typePublication
relation.isAuthorOfPublication2baabfcd-ac55-477b-a5db-4f31be84703f
relation.isAuthorOfPublication.latestForDiscovery2baabfcd-ac55-477b-a5db-4f31be84703f

Files

Original bundle

Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
Iglesias_Guitian_JoseA_2014_State_of_the_Art_in_Compressed_GPU_Based_Direct_Volume_Rendering.pdf
Size:
5.61 MB
Format:
Adobe Portable Document Format
Description: