State-of-the-Art in Compressed GPU-Based Direct Volume Rendering

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Balsa Rodríguez, Marcos
Gobbetti, Enrico
Makhinya, Maxim
Marton, Fabio
Pajarola, Renato
Suter, Susanne K.

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Balsa Rodríguez, M., Gobbetti, E., Iglesias Guitián, J.A., Makhinya, M., Marton, F., Pajarola, R. and Suter, S.K. (2014), State-of-the-Art in Compressed GPU-Based Direct Volume Rendering. Computer Graphics Forum, 33: 77-100. https://doi.org/10.1111/cgf.12280

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Abstract

[Abstract]: Great advancements in commodity graphics hardware have favoured graphics processing unit (GPU)-based volume rendering as the main adopted solution for interactive exploration of rectilinear scalar volumes on commodity platforms. Nevertheless, long data transfer times and GPU memory size limitations are often the main limiting factors, especially for massive, time-varying or multi-volume visualization, as well as for networked visualization on the emerging mobile devices. To address this issue, a variety of level-of-detail (LOD) data representations and compression techniques have been introduced. In order to improve capabilities and performance over the entire storage, distribution and rendering pipeline, the encoding/decoding process is typically highly asymmetric, and systems should ideally compress at data production time and decompress on demand at rendering time. Compression and LOD pre-computation does not have to adhere to real-time constraints and can be performed off-line for high-quality results. In contrast, adaptive real-time rendering from compressed representations requires fast, transient and spatially independent decompression. In this report, we review the existing compressed GPU volume rendering approaches, covering sampling grid layouts, compact representation models, compression techniques, GPU rendering architectures and fast decoding techniques.

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This is the peer reviewed version of the article which has been published in final form at https://doi.org/10.1111/cgf.12280.

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This article may be used for non-commercial purposes in accordance with Wiley Terms and Conditions for Use of Self-Archived Versions. This article may not be enhanced, enriched or otherwise transformed into a derivative work, without express permission from Wiley or by statutory rights under applicable legislation. Copyright notices must not be removed, obscured or modified. The article must be linked to Wiley’s version of record on Wiley Online Library and any embedding, framing or otherwise making available the article or pages thereof by third parties from platforms, services and websites other than Wiley Online Library must be prohibited. © 2014 The Authors Computer Graphics Forum © 2014 The Eurographics Association and John Wiley & Sons Ltd.