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http://hdl.handle.net/2183/35974 Desarrollo de un editor eficiente de niveles para el motor de desarrollo de videojuegos Godot
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Fuertes Agras, Jaime
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Universidade da Coruña. Facultade de Informática
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[Resumen]: Este proyecto consiste en el desarrollo de un sistema que facilite la tarea de diseño de niveles a desarrolladores que utilicen el motor de desarrollo OpenSource Godot. Para ello se va a diseñar un componente que se incorporará al motor en forma de plugin, añadiendo al entorno del motor una pestaña en la que se podrán diseñar niveles, incorporarlos a un mapa, manejar los objetos de construcción y crear elementos predefinidos, con el fin de optimizar la tarea de diseño.
[Abstract]: This project involves the development of a system that helps on the level design task for developers working with the OpenSource game development engine Godot. To do so, a plugin is going to be incorporated to the engine as a tab where developers can design levels, add them to a map, manage level construction objects and create predefined elements with the goal of optimizing the design task.
[Abstract]: This project involves the development of a system that helps on the level design task for developers working with the OpenSource game development engine Godot. To do so, a plugin is going to be incorporated to the engine as a tab where developers can design levels, add them to a map, manage level construction objects and create predefined elements with the goal of optimizing the design task.
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Atribución 3.0 España








