Immersive Virtual Reality Scenarios Applied to Static Bike Exercises to be Used in Rehabilitation and Therapeutic Settings

UDC.coleccionPublicacións UDC
UDC.conferenceTitleXoveTIC: impulsando el talento científico (8º. 2025. A Coruña)
UDC.departamentoCiencias da Saúde
UDC.departamentoDidácticas Específicas e Métodos de Investigación e Diagnóstico en Educación
UDC.departamentoCiencias da Computación e Tecnoloxías da Información
UDC.endPage364
UDC.grupoInvTecnoloxía Aplicada á Investigación en Ocupación, Igualdade e Saúde (TALIONIS)
UDC.grupoInvLaboratorio Interdisciplinar de Aplicacións da Intelixencia Artificial (LIA2)
UDC.grupoInvTelemática
UDC.institutoCentroCITIC - Centro de Investigación de Tecnoloxías da Información e da Comunicación
UDC.startPage357
dc.contributor.authorMuñiz Gómez, Juan Ignacio
dc.contributor.authorLagos Rodríguez, M
dc.contributor.authorNieto-Riveiro, Laura
dc.contributor.authorArufe-Giráldez, Víctor
dc.contributor.authorCarneiro, Víctor
dc.contributor.authorPenedo, Manuel
dc.date.accessioned2026-09-09T19:17:46Z
dc.date.available2026-09-09T19:17:46Z
dc.date.issued2025
dc.descriptionPresentado en: VIII Congreso Xove TIC: impulsando el talento científico. Octubre, 2025, A Coruña.
dc.description.abstract[Abstract] The advent of virtual reality has introduced a valuable tool for rehabilitation and therapy by providing safe and controlled environments that promote physical and cognitive activities in an intuitive and engaging manner. The aim of this project is to design a platform that enables dual-task training—combining physical and cognitive activities—as a novel intervention for individuals with cerebral palsy. The system integrates static bike exercises with cognitive challenges presented within an immersive and pleasant virtual environment. The project was developed using the Unity game engine and deployed on the Meta Quest 3 VR headset, with WEMOS ESP32 microcontrollers measuring the user’s pedaling cadence. This approach seeks to combine therapeutic effectiveness with user engagement through gamified feedback and interactive design.
dc.identifier.citationGómez, J. I. M., Rodríguez, M. L., Nieto-Riveiro, L., Giráldez, V. A., Carneiro, R., & Penedo, M. G. (2026). Immersive Virtual Reality Scenarios Applied to Static Bike Exercises to be Used in Rehabilitation and Therapeutic Settings. In Proceedings XoveTIC 2025: Impulsando el talento científico (pp. 357-364). Servizo de Publicacións UDC. https://doi.org/10.17979/spu.23.c56
dc.identifier.doi10.17979/spu.23.c56
dc.identifier.isbn978-84-9749-925-5
dc.identifier.urihttps://hdl.handle.net/2183/49187
dc.language.isoeng
dc.publisherUniversidade da Coruña, Servizo de Publicacións
dc.relation.urihttps://doi.org/10.17979/spu.23.c56
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internationalen
dc.rights.accessRightsopen access
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subjectVirtual reality
dc.subjectRehabilitation
dc.subjectPhysical activity
dc.subjectGamification
dc.titleImmersive Virtual Reality Scenarios Applied to Static Bike Exercises to be Used in Rehabilitation and Therapeutic Settings
dc.typeconference output
dspace.entity.typePublication
relation.isAuthorOfPublicationa0c5f44e-affb-4f09-bbc7-c8dd09ae4ffe
relation.isAuthorOfPublicationf260e065-5480-4400-9192-2e3cab311235
relation.isAuthorOfPublication652c136c-eea5-4a78-947c-538b1c99f81b
relation.isAuthorOfPublicationfd42beb9-8d01-41bd-a634-4e86e2c69597
relation.isAuthorOfPublication.latestForDiscoverya0c5f44e-affb-4f09-bbc7-c8dd09ae4ffe

Files

Original bundle

Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
XoveTIC_2025_proceedings_c56.pdf
Size:
2.04 MB
Format:
Adobe Portable Document Format