Immersive Virtual Reality Scenarios Applied to Static Bike Exercises to be Used in Rehabilitation and Therapeutic Settings
| UDC.coleccion | Publicacións UDC | |
| UDC.conferenceTitle | XoveTIC: impulsando el talento científico (8º. 2025. A Coruña) | |
| UDC.departamento | Ciencias da Saúde | |
| UDC.departamento | Didácticas Específicas e Métodos de Investigación e Diagnóstico en Educación | |
| UDC.departamento | Ciencias da Computación e Tecnoloxías da Información | |
| UDC.endPage | 364 | |
| UDC.grupoInv | Tecnoloxía Aplicada á Investigación en Ocupación, Igualdade e Saúde (TALIONIS) | |
| UDC.grupoInv | Laboratorio Interdisciplinar de Aplicacións da Intelixencia Artificial (LIA2) | |
| UDC.grupoInv | Telemática | |
| UDC.institutoCentro | CITIC - Centro de Investigación de Tecnoloxías da Información e da Comunicación | |
| UDC.startPage | 357 | |
| dc.contributor.author | Muñiz Gómez, Juan Ignacio | |
| dc.contributor.author | Lagos Rodríguez, M | |
| dc.contributor.author | Nieto-Riveiro, Laura | |
| dc.contributor.author | Arufe-Giráldez, Víctor | |
| dc.contributor.author | Carneiro, Víctor | |
| dc.contributor.author | Penedo, Manuel | |
| dc.date.accessioned | 2026-09-09T19:17:46Z | |
| dc.date.available | 2026-09-09T19:17:46Z | |
| dc.date.issued | 2025 | |
| dc.description | Presentado en: VIII Congreso Xove TIC: impulsando el talento científico. Octubre, 2025, A Coruña. | |
| dc.description.abstract | [Abstract] The advent of virtual reality has introduced a valuable tool for rehabilitation and therapy by providing safe and controlled environments that promote physical and cognitive activities in an intuitive and engaging manner. The aim of this project is to design a platform that enables dual-task training—combining physical and cognitive activities—as a novel intervention for individuals with cerebral palsy. The system integrates static bike exercises with cognitive challenges presented within an immersive and pleasant virtual environment. The project was developed using the Unity game engine and deployed on the Meta Quest 3 VR headset, with WEMOS ESP32 microcontrollers measuring the user’s pedaling cadence. This approach seeks to combine therapeutic effectiveness with user engagement through gamified feedback and interactive design. | |
| dc.identifier.citation | Gómez, J. I. M., Rodríguez, M. L., Nieto-Riveiro, L., Giráldez, V. A., Carneiro, R., & Penedo, M. G. (2026). Immersive Virtual Reality Scenarios Applied to Static Bike Exercises to be Used in Rehabilitation and Therapeutic Settings. In Proceedings XoveTIC 2025: Impulsando el talento científico (pp. 357-364). Servizo de Publicacións UDC. https://doi.org/10.17979/spu.23.c56 | |
| dc.identifier.doi | 10.17979/spu.23.c56 | |
| dc.identifier.isbn | 978-84-9749-925-5 | |
| dc.identifier.uri | https://hdl.handle.net/2183/49187 | |
| dc.language.iso | eng | |
| dc.publisher | Universidade da Coruña, Servizo de Publicacións | |
| dc.relation.uri | https://doi.org/10.17979/spu.23.c56 | |
| dc.rights | Attribution-NonCommercial-NoDerivatives 4.0 International | en |
| dc.rights.accessRights | open access | |
| dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/4.0/ | |
| dc.subject | Virtual reality | |
| dc.subject | Rehabilitation | |
| dc.subject | Physical activity | |
| dc.subject | Gamification | |
| dc.title | Immersive Virtual Reality Scenarios Applied to Static Bike Exercises to be Used in Rehabilitation and Therapeutic Settings | |
| dc.type | conference output | |
| dspace.entity.type | Publication | |
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| relation.isAuthorOfPublication.latestForDiscovery | a0c5f44e-affb-4f09-bbc7-c8dd09ae4ffe |
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