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http://hdl.handle.net/2183/39412 Herramienta para el diseño y generación de niveles procedurales en 2D para Unity
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Silva Durán, Alejandro
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Universidade da Coruña. Facultade de Informática
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Abstract
[Resumen]: La generación procedimental es una técnica de programación que cada vez goza de más éxito en el ámbito de los videojuegos. Continuamente se presentan productos que implementan esta técnica para diferentes aspectos de su construcción con rotundo éxito entre sus usuarios. La mayor ventaja de esta técnica es que se puede utilizar para prácticamente cualquier aspecto de un videojuego. Otro aspecto muy aclamado por la crítica del mundo de los videojuegos es la capacidad de sorprender al usuario, incluso jugando al mismo juego varias veces. Esto se consigue en mayor medida gestionando una generación de contenido de manera impredecible, o pseudoaleatoria. Este proyecto desarrolla un sistema basado en estos dos conceptos, sumados a la recolección de datos por medio de plantillas de texto. Se implementará una herramienta capaz de generar un juego con los elementos básicos, fundamentado en una fuerte generación procedimental, que dé resultados satisfactorios y sobre todo, diferentes.
[Abstract]: Procedural generation is a programming technique that is increasingly successful in the field of video games. Products that implement this technique for different aspects of their con- struction, are often presented with overwhelming success among their users. The biggest advantage of this technique is that it can be used for most aspects of a video game. Another highly rated aspect by reviews, on the field of video games, is the ability to surprise the user, even by playing the same game several times. This is archieved mostly by managing content generation in an unpredictable way, or pseudorandom. This project develops a system based on these two concepts, with the adition of data man- agment through text templates. The tool that will be implemented, is going to be capable of generating a game with the basic elements, based on a strong procedural generation, that gives satisfactory and, above all, different results.
[Abstract]: Procedural generation is a programming technique that is increasingly successful in the field of video games. Products that implement this technique for different aspects of their con- struction, are often presented with overwhelming success among their users. The biggest advantage of this technique is that it can be used for most aspects of a video game. Another highly rated aspect by reviews, on the field of video games, is the ability to surprise the user, even by playing the same game several times. This is archieved mostly by managing content generation in an unpredictable way, or pseudorandom. This project develops a system based on these two concepts, with the adition of data man- agment through text templates. The tool that will be implemented, is going to be capable of generating a game with the basic elements, based on a strong procedural generation, that gives satisfactory and, above all, different results.
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