Developing Open-Source Roguelike Games for Visually-Impaired Players by Using Low-Complexity NLP Techniques
| UDC.coleccion | Investigación | es_ES |
| UDC.conferenceTitle | 3rd XoveTIC Conference | es_ES |
| UDC.departamento | Letras | es_ES |
| UDC.grupoInv | Lingua e Sociedade da Información (LYS) | es_ES |
| UDC.issue | 10 | es_ES |
| UDC.journalTitle | Proceedings | es_ES |
| UDC.volume | 54 | es_ES |
| dc.contributor.author | Fernández-Núñez, Luis | |
| dc.contributor.author | Penas, Darío | |
| dc.contributor.author | Viteri Letamendía, Jorge | |
| dc.contributor.author | Vilares, Jesús | |
| dc.date.accessioned | 2020-10-16T14:58:39Z | |
| dc.date.available | 2020-10-16T14:58:39Z | |
| dc.date.issued | 2020-08-19 | |
| dc.description.abstract | [Abstract] The prominent graphic component of video games greatly limits the accessibility of thistype of entertainment by visually impaired users. We make here an overview of the first gamesdeveloped within an initiative for the development of roguelike games adapted to visually impairedplayers by using Natural Language Processing techniques. Our approach consists of integrating amultilingual module that automatically generates text descriptions of what is happening within thegame. The user can then read such descriptions by means of a screen reader. | es_ES |
| dc.description.sponsorship | Ministerio de Asuntos Económicos y Transformación Digital; ANSWER-ASAP TIN2017-85160-C2-1-R | es_ES |
| dc.description.sponsorship | Xunta de Galicia; ED431B 2017/01 | es_ES |
| dc.description.sponsorship | Xunta de Galicia; ED431G/01 | es_ES |
| dc.description.sponsorship | Xunta de Galicia; ED431G 2019/01 | es_ES |
| dc.identifier.citation | Fernández-Núñez, L.; Penas, D.; Viteri, J.; Gómez-Rodríguez, C.; Vilares, J. Developing Open-Source Roguelike Games for Visually-Impaired Players by Using Low-Complexity NLP Techniques. Proceedings 2020, 54, 10. | es_ES |
| dc.identifier.issn | 2504-3900 | |
| dc.identifier.uri | http://hdl.handle.net/2183/26448 | |
| dc.language.iso | eng | es_ES |
| dc.publisher | MDPI | es_ES |
| dc.relation.uri | https://doi.org/10.3390/proceedings2020054010 | es_ES |
| dc.rights | Creative Commons Attribution license (CC BY 4.0) | es_ES |
| dc.rights.accessRights | open access | es_ES |
| dc.rights.uri | http://creativecommons.org/licenses/by/4.0/es/ | * |
| dc.subject | Natural language generation | es_ES |
| dc.subject | Roguelikes | |
| dc.subject | Visually impaired users | |
| dc.title | Developing Open-Source Roguelike Games for Visually-Impaired Players by Using Low-Complexity NLP Techniques | es_ES |
| dc.type | journal article | es_ES |
| dspace.entity.type | Publication | |
| relation.isAuthorOfPublication | 3313b723-2288-4d9d-b0e7-32732c9c78d5 | |
| relation.isAuthorOfPublication.latestForDiscovery | 3313b723-2288-4d9d-b0e7-32732c9c78d5 |
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