VR-ADAPT: A Virtual Reality Environment for Skill Development in New Wheelchair Users with Spinal Cord Injuries

UDC.coleccionPublicacións UDC
UDC.conferenceTitleXoveTIC: impulsando el talento científico (8º. 2025. A Coruña)
UDC.endPage294
UDC.startPage287
dc.contributor.authorCordero, Diego
dc.contributor.authorGrande, Rubén
dc.contributor.authorHerrera, Vanesa
dc.contributor.authorJiménez, Mario
dc.contributor.authorAlbusac, Javier
dc.date.accessioned2026-09-14T17:30:19Z
dc.date.available2026-09-14T17:30:19Z
dc.date.issued2025
dc.descriptionPresentado en: VIII Congreso Xove TIC: impulsando el talento científico. Octubre, 2025, A Coruña.
dc.description.abstract[Abstract] Annually, hundreds of thousands of individuals worldwide experience mobility-limiting injuries that compromise not only their walking ability but frequently the functionality of their upper extremities as well. Such injuries constitute a profound life transformation, necessitating an intensive period of learning and adjustment to new physical realities. We introduce VR-ADAPT, a novel virtual reality platform conceived to support this critical transition toward greater independence. The system comprises three integrated components: an advanced electric wheelchair operation simulator, immersive digital recreations of home and professional environments, and a suite of therapeutic serious games embedded within these spaces. Through gamification strategies, users can safely acquire and refine the competencies needed to navigate their everyday environments with confidence. A comprehensive kinematic capture and analysis module continuously records detailed performance metrics throughout training sessions, furnishing rehabilitation professionals with objective, quantifiable data to track patient advancement. This evidence-based approach enables more precise therapy customization and improved clinical outcomes.
dc.description.sponsorshipThis work has been funded by the company Indra and the Universia Foundation through the VIII call for grants for research projects in accessible technologies, and by University of Castilla-La Mancha under Project ID 2023-GRIN-34400
dc.identifier.citationCordero, D., Grande, R., Tirado, V. H., Jiménez, M., & Albusac, J. (2026). VR-ADAPT: A Virtual Reality Environment for Skill Development in New Wheelchair Users with Spinal Cord Injuries. In Proceedings XoveTIC 2025: Impulsando el talento científico (pp. 287-294). Servizo de Publicacións UDC. https://doi.org/10.17979/spu.23.c47
dc.identifier.doi10.17979/spu.23.c47
dc.identifier.isbn978-84-9749-925-5
dc.identifier.urihttps://hdl.handle.net/2183/49229
dc.language.isoeng
dc.publisherUniversidade da Coruña, Servizo de Publicacións
dc.relation.urihttps://doi.org/10.17979/spu.23.c47
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internationalen
dc.rights.accessRightsopen access
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subjectVirtual reality rehabilitation
dc.subjectSpinal cord injury
dc.subjectWheelchair training
dc.subjectGamification
dc.subjectKinematic analysis
dc.titleVR-ADAPT: A Virtual Reality Environment for Skill Development in New Wheelchair Users with Spinal Cord Injuries
dc.typeconference output
dspace.entity.typePublication

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