VR-ADAPT: A Virtual Reality Environment for Skill Development in New Wheelchair Users with Spinal Cord Injuries
| UDC.coleccion | Publicacións UDC | |
| UDC.conferenceTitle | XoveTIC: impulsando el talento científico (8º. 2025. A Coruña) | |
| UDC.endPage | 294 | |
| UDC.startPage | 287 | |
| dc.contributor.author | Cordero, Diego | |
| dc.contributor.author | Grande, Rubén | |
| dc.contributor.author | Herrera, Vanesa | |
| dc.contributor.author | Jiménez, Mario | |
| dc.contributor.author | Albusac, Javier | |
| dc.date.accessioned | 2026-09-14T17:30:19Z | |
| dc.date.available | 2026-09-14T17:30:19Z | |
| dc.date.issued | 2025 | |
| dc.description | Presentado en: VIII Congreso Xove TIC: impulsando el talento científico. Octubre, 2025, A Coruña. | |
| dc.description.abstract | [Abstract] Annually, hundreds of thousands of individuals worldwide experience mobility-limiting injuries that compromise not only their walking ability but frequently the functionality of their upper extremities as well. Such injuries constitute a profound life transformation, necessitating an intensive period of learning and adjustment to new physical realities. We introduce VR-ADAPT, a novel virtual reality platform conceived to support this critical transition toward greater independence. The system comprises three integrated components: an advanced electric wheelchair operation simulator, immersive digital recreations of home and professional environments, and a suite of therapeutic serious games embedded within these spaces. Through gamification strategies, users can safely acquire and refine the competencies needed to navigate their everyday environments with confidence. A comprehensive kinematic capture and analysis module continuously records detailed performance metrics throughout training sessions, furnishing rehabilitation professionals with objective, quantifiable data to track patient advancement. This evidence-based approach enables more precise therapy customization and improved clinical outcomes. | |
| dc.description.sponsorship | This work has been funded by the company Indra and the Universia Foundation through the VIII call for grants for research projects in accessible technologies, and by University of Castilla-La Mancha under Project ID 2023-GRIN-34400 | |
| dc.identifier.citation | Cordero, D., Grande, R., Tirado, V. H., Jiménez, M., & Albusac, J. (2026). VR-ADAPT: A Virtual Reality Environment for Skill Development in New Wheelchair Users with Spinal Cord Injuries. In Proceedings XoveTIC 2025: Impulsando el talento científico (pp. 287-294). Servizo de Publicacións UDC. https://doi.org/10.17979/spu.23.c47 | |
| dc.identifier.doi | 10.17979/spu.23.c47 | |
| dc.identifier.isbn | 978-84-9749-925-5 | |
| dc.identifier.uri | https://hdl.handle.net/2183/49229 | |
| dc.language.iso | eng | |
| dc.publisher | Universidade da Coruña, Servizo de Publicacións | |
| dc.relation.uri | https://doi.org/10.17979/spu.23.c47 | |
| dc.rights | Attribution-NonCommercial-NoDerivatives 4.0 International | en |
| dc.rights.accessRights | open access | |
| dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/4.0/ | |
| dc.subject | Virtual reality rehabilitation | |
| dc.subject | Spinal cord injury | |
| dc.subject | Wheelchair training | |
| dc.subject | Gamification | |
| dc.subject | Kinematic analysis | |
| dc.title | VR-ADAPT: A Virtual Reality Environment for Skill Development in New Wheelchair Users with Spinal Cord Injuries | |
| dc.type | conference output | |
| dspace.entity.type | Publication |
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