Noise Reduction on G-Buffers for Monte Carlo Filtering

UDC.coleccionInvestigaciónes_ES
UDC.departamentoCiencias da Computación e Tecnoloxías da Informaciónes_ES
UDC.endPage612es_ES
UDC.grupoInvComputer Graphics & Visual Computing (XLab)es_ES
UDC.institutoCentroCITIC - Centro de Investigación de Tecnoloxías da Información e da Comunicaciónes_ES
UDC.issue8es_ES
UDC.journalTitleComputer Graphics Forumes_ES
UDC.startPage600es_ES
UDC.volume36es_ES
dc.contributor.authorMoon, Bochang
dc.contributor.authorIglesias-Guitian, Jose A.
dc.contributor.authorMcDonagh, Steven
dc.contributor.authorMitchell, Kenny
dc.date.accessioned2025-05-05T12:40:38Z
dc.date.available2025-05-05T12:40:38Z
dc.date.issued2017-05-23
dc.descriptionThis is the peer reviewed version of the article, which has been published in final form at Computer Graphics Forum. This article may be used for noncommercial purposes in accordance with Wiley Terms and Conditions for Use of Self-Archived Versions. This article may not be enhanced, enriched or otherwise transformed into a derivative work, without express permission from Wiley or by statutory rights under applicable legislation. Copyright notices must not be removed, obscured or modified. The article must be linked to Wiley’s version of record on Wiley Online Library and any embedding, framing or otherwise making available the article or pages thereof by third parties from platforms, services and websites other than Wiley Online Library must be prohibitedes_ES
dc.description.abstract[Abstract]: We propose a novel pre-filtering method that reduces the noise introduced by depth-of-field and motion blur effects in geometric buffers (G-buffers) such as texture, normal and depth images. Our pre-filtering uses world positions and their variances to effectively remove high-frequency noise while carefully preserving high-frequency edges in the G-buffers. We design a new anisotropic filter based on a per-pixel covariance matrix of world position samples. A general error estimator, Stein's unbiased risk estimator, is then applied to estimate the optimal trade-off between the bias and variance of pre-filtered results. We have demonstrated that our pre-filtering improves the results of existing filtering methods numerically and visually for challenging scenes where depth-of-field and motion blurring introduce a significant amount of noise in the G-bufferses_ES
dc.description.sponsorshipKorea. Korea government (MSIT); 2017R1C1B2003893es_ES
dc.description.sponsorshipWe appreciate the insightful feedback of the anonymous reviewers.The Cars, Chess, and San Miguel scenes are courtesy of MaggieKosek, Wojciech Jarosz, and Guillermo M. Leal Llaguno. Also, thePlane and Bunny models are courtesy of Joanna Jamrozy and theStanford Computer Graphics Laboratory. This work was funded byInnovate UK project #101858, and supported in part by the NationalResearch Foundation of Korea (NRF) grant funded by the Koreagovernment (MSIP) (No. 2017R1C1B2003893)es_ES
dc.identifier.citationB. Moon, J. A. Iglesias-Guitian, S. McDonagh, y K. Mitchell, «Noise Reduction on G-Buffers for Monte Carlo Filtering», Computer Graphics Forum, vol. 36, n.o 8, pp. 600-612, dic. 2017, doi: 10.1111/cgf.13155es_ES
dc.identifier.issn0167-7055
dc.identifier.issn1467-8659
dc.identifier.urihttp://hdl.handle.net/2183/41908
dc.language.isoenges_ES
dc.publisherJohn Wiley & Sonses_ES
dc.relation.urihttps://doi.org/10.1111/cgf.13155es_ES
dc.rights© 2017 The Author(s) Computer Graphics Forum © 2017 The Eurographics Association and John Wiley & Sons Ltd. Published by John Wiley & Sons Ltd.es_ES
dc.rights.accessRightsopen accesses_ES
dc.subjectImage filteringes_ES
dc.subjectDenoisinges_ES
dc.subjectMonte Carlo ray tracinges_ES
dc.titleNoise Reduction on G-Buffers for Monte Carlo Filteringes_ES
dc.typejournal articlees_ES
dc.type.hasVersionAMes_ES
dspace.entity.typePublication
relation.isAuthorOfPublication2baabfcd-ac55-477b-a5db-4f31be84703f
relation.isAuthorOfPublication.latestForDiscovery2baabfcd-ac55-477b-a5db-4f31be84703f

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