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http://hdl.handle.net/2183/41908 Noise Reduction on G-Buffers for Monte Carlo Filtering
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B. Moon, J. A. Iglesias-Guitian, S. McDonagh, y K. Mitchell, «Noise Reduction on G-Buffers for Monte Carlo Filtering», Computer Graphics Forum, vol. 36, n.o 8, pp. 600-612, dic. 2017, doi: 10.1111/cgf.13155
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[Abstract]: We propose a novel pre-filtering method that reduces the noise introduced by depth-of-field and motion blur effects in geometric buffers (G-buffers) such as texture, normal and depth images. Our pre-filtering uses world positions and their variances to effectively remove high-frequency noise while carefully preserving high-frequency edges in the G-buffers. We design a new anisotropic filter based on a per-pixel covariance matrix of world position samples. A general error estimator, Stein's unbiased risk estimator, is then applied to estimate the optimal trade-off between the bias and variance of pre-filtered results. We have demonstrated that our pre-filtering improves the results of existing filtering methods numerically and visually for challenging scenes where depth-of-field and motion blurring introduce a significant amount of noise in the G-buffers
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Computer Graphics Forum
© 2017 The Eurographics Association and John
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