The influence of brain activity on the interactive process through biofeedback mechanisms in virtual reality environments
| UDC.coleccion | Investigación | es_ES |
| UDC.conferenceTitle | IV Congreso XoveTIC 2021 | es_ES |
| UDC.departamento | Fisioterapia, Medicina e Ciencias Biomédicas | es_ES |
| UDC.grupoInv | Tecnoloxía Aplicada á Investigación en Ocupación, Igualdade e Saúde (TALIONIS) | es_ES |
| UDC.journalTitle | Engineering Proceedings | es_ES |
| UDC.volume | 7 | es_ES |
| dc.contributor.author | Costa, Rita | |
| dc.contributor.author | Gomes, Paulo Veloso | |
| dc.contributor.author | Correia, António Carlos | |
| dc.contributor.author | Marques, António | |
| dc.contributor.author | Pereira, Javier | |
| dc.date.accessioned | 2021-11-26T11:29:13Z | |
| dc.date.available | 2021-11-26T11:29:13Z | |
| dc.date.issued | 2021-10-07 | |
| dc.description | Proceeding paper | es_ES |
| dc.description.abstract | [Abstract] This work focuses on the development of a software link interface tool between the Looxid Link Device coupled to the HTC Vive Pro VR HeadSets and the Unity platform, to generate real-time interactivity in virtual reality applications. The software incorporates a dynamic and parameterizable algorithm to be used as a core-engine in the real-time Biofeedback process, recognizing the values of the biological signals registered in each of the EEG channels of the Looxid Link device. The values of EEG frequencies detected in real time can be used to generate elements of interactivity, with different frequencies and intensities. | es_ES |
| dc.identifier.citation | Costa R, Veloso Gomes P, Correia A, Marques A, Pereira J. The influence of brain activity on the interactive process through biofeedback mechanisms in virtual reality environments. Eng Proc. 2021;7(1):15. | es_ES |
| dc.identifier.doi | 10.3390/engproc2021007015 | |
| dc.identifier.issn | 2673-4591 | |
| dc.identifier.uri | http://hdl.handle.net/2183/28962 | |
| dc.language.iso | eng | es_ES |
| dc.publisher | MDPI | es_ES |
| dc.relation.uri | https://doi.org/10.3390/engproc2021007015 | es_ES |
| dc.rights | Creative Commons Attribution 4.0 International License (CC-BY 4.0) | es_ES |
| dc.rights.accessRights | open access | es_ES |
| dc.rights.uri | http://creativecommons.org/licenses/by/4.0/ | * |
| dc.subject | Biofeedback | es_ES |
| dc.subject | Immersive environments | es_ES |
| dc.subject | Electroencephalography | es_ES |
| dc.subject | Virtual reality | es_ES |
| dc.title | The influence of brain activity on the interactive process through biofeedback mechanisms in virtual reality environments | es_ES |
| dc.type | conference output | es_ES |
| dspace.entity.type | Publication | |
| relation.isAuthorOfPublication | a435b1b6-22a7-49e2-a5bd-854ebe0ac947 | |
| relation.isAuthorOfPublication.latestForDiscovery | a435b1b6-22a7-49e2-a5bd-854ebe0ac947 |
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