The influence of brain activity on the interactive process through biofeedback mechanisms in virtual reality environments

Loading...
Thumbnail Image

Identifiers

Publication date

Authors

Costa, Rita
Gomes, Paulo Veloso
Correia, António Carlos
Marques, António

Advisors

Other responsabilities

Journal Title

Bibliographic citation

Costa R, Veloso Gomes P, Correia A, Marques A, Pereira J. The influence of brain activity on the interactive process through biofeedback mechanisms in virtual reality environments. Eng Proc. 2021;7(1):15.

Type of academic work

Academic degree

Abstract

[Abstract] This work focuses on the development of a software link interface tool between the Looxid Link Device coupled to the HTC Vive Pro VR HeadSets and the Unity platform, to generate real-time interactivity in virtual reality applications. The software incorporates a dynamic and parameterizable algorithm to be used as a core-engine in the real-time Biofeedback process, recognizing the values of the biological signals registered in each of the EEG channels of the Looxid Link device. The values of EEG frequencies detected in real time can be used to generate elements of interactivity, with different frequencies and intensities.

Description

Proceeding paper

Rights

Creative Commons Attribution 4.0 International License (CC-BY 4.0)
Creative Commons Attribution 4.0 International License (CC-BY 4.0)

Except where otherwise noted, this item's license is described as Creative Commons Attribution 4.0 International License (CC-BY 4.0)