Human-Centered Design Through Additive Manufacturing

UDC.coleccionInvestigaciónes_ES
UDC.departamentoEnxeñaría Industriales_ES
UDC.grupoInvCiencia e Técnica Cibernética (CTC)es_ES
dc.contributor.authorArce Fariña, Elena
dc.contributor.authorSuárez-García, Andrés
dc.contributor.authorDevesa-Rey, Rosa
dc.contributor.authorÁlvarez Feijoo, Miguel Ángel
dc.date.accessioned2024-11-06T09:44:12Z
dc.date.embargoEndDate2025-01-24es_ES
dc.date.embargoLift2025-01-24
dc.date.issued2024
dc.descriptionThis version of the chapter has been accepted for publication and is subject to Springer Nature’s AM terms of use, but is not the Version of Record and does not reflect post-acceptance improvements, or any corrections. The Version of Record is available online at: https://doi.org/10.1007/978-3-031-48468-1_1es_ES
dc.description.abstract[Abstract] Implementing Project-Based Learning in the classroom presents various challenges. It involves students collaborating in teams to tackle intricate problems, fostering the development of creative and critical thinking skills. One approach to address this challenge is through the utilization of Design Sprint (DS), an agile methodology typically completed within a five-day timeframe. DS aims to generate innovative designs that are rooted in user needs. Human-Centered Design (HCD) is an approach to problem-solving that focuses on understanding the needs, desires, and behaviors of the people who will use the product or service. HCD and DS are complementary approaches that can be used together to design effective, user-centered solutions. In the present work, they have been used to develop an Engineering Drawing classroom experience linked to Service-learning. Service-learning is an educational approach that combines community service with classroom instruction, focusing on critical, reflective thinking and civic responsibility. The experience integrated theory and practice, hard and soft skills, and empowered students to conduct research. The activities were designed both for face-to-face and remote learning activities. The effectiveness of the HCD-DS methodology in promoting an interactive learning environment and improving time management skills was demonstrated through the evaluation of prototypes using co-evaluation, hetero-evaluation, and self-evaluation rubrics. The approach offers several advantages, such as its adaptability to various fields and subjects and its simplicity.es_ES
dc.identifier.citationArce, E., Suárez-García, A., Devesa-Rey, R., Álvarez-Feijoo, M. (2024). Human-Centered Design Through Additive Manufacturing. In: Carou, D., Davim, J.P. (eds) Notes for Manufacturing Instructors. Materials Forming, Machining and Tribology. Springer, Cham. https://doi.org/10.1007/978-3-031-48468-1_1es_ES
dc.identifier.doihttps://doi.org/10.1007/978-3-031-48468-1_1
dc.identifier.isbn978-3-031-48468-1
dc.identifier.urihttp://hdl.handle.net/2183/39953
dc.language.isoenges_ES
dc.publisherSpringeres_ES
dc.relation.urihttps://doi.org/10.1007/978-3-031-48468-1_1es_ES
dc.rights.accessRightsopen accesses_ES
dc.titleHuman-Centered Design Through Additive Manufacturinges_ES
dc.typebook partes_ES
dspace.entity.typePublication
relation.isAuthorOfPublication10643983-2ded-465e-b6b1-880c7e95e231
relation.isAuthorOfPublication.latestForDiscovery10643983-2ded-465e-b6b1-880c7e95e231

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