Marton, FabioIglesias-Guitian, Jose A.Díaz, JoséGobbetti, Enrico2025-05-062025-05-062014Marton, F., Iglesias-Guitián, J. A., Díaz, J., & Gobbetti, E. (2014, January). Real-time deblocked GPU rendering of compressed volumes. In Vision, Modeling & Visualization, Eurographics Association, 978-3-905674-74-3, pp. 167-174. https://doi.org/10.2312/vmv.20141290978-3-905674-74-3http://hdl.handle.net/2183/41920Presented at the 19th International Workshop on Vision, Modeling, and Visualization, VMV 2014, Darmstadt, Germany, October 8-10, 2014.[Abstract]: The wide majority of current state-of-the-art compressed GPU volume renderers are based on block-transform coding, which is susceptible to blocking artifacts, particularly at low bit-rates. In this paper we address the problem for the first time, by introducing a specialized deferred filtering architecture working on block-compressed data and including a novel deblocking algorithm. The architecture efficiently performs high quality shading of massive datasets by closely coordinating visibility- and resolution-aware adaptive data loading with GPU-accelerated per-frame data decompression, deblocking, and rendering. A thorough evaluation including quantitative and qualitative measures demonstrates the performance of our approach on large static and dynamic datasets including a massive 5124 turbulence simulation (256GB), which is aggressively compressed to less than 2 GB, so as to fully upload it on graphics board and to explore it in real-time during animation.engPicture/Image generationComputer graphicsCoding and Information theoryData compaction and compressionThree-dimensional graphics and realismReal-time Deblocked GPU Rendering of Compressed Volumesconference outputopen access10.2312/vmv.20141290