Fernández-Garrido, IagoGómez García, Ángel2023-11-132023-11-132023http://hdl.handle.net/2183/34188Cursos e Congresos, C-155[Abstract] The recent advances in virtual reality enable the creation of highly realistic and immersive environments. The purpose of this project is to develop a virtual reality tool for cognitive stimulation in the elderly and people with disabilities through gamification. This tool will feature a range of activities, with adjustable difficulty levels and accessibility options. These activities can be combined with a 360º video to create a gymkhana or a circuit, providing users with an engaging and customized experience to enhance cognitive abilities and mental AgilityengAttribution 4.0 International (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/deed.esRealidad virtualEstimulación cognitivaGamificaciónVirtual Reality for Cognitive Stimulation in the Elderly and Individuals with Disabilityconference outputopen access