Gomes, Paulo VelosoDonga, JoãoMarques, AntónioAzevedo, JoãoPereira, Javier2020-10-192020-10-192020-08-20Veloso Gomes P, Donga J, Marques A, Azevedo J, Pereira J. Analysis and Definition of Data Flows Generated by Bio Stimuli in the Design of Interactive Immersive Environments. Proceedings. 2020; 54(1):262504-3900http://hdl.handle.net/2183/26462[Abstract] This work focuses on interactivity as one of the essential factors for creating immersive environments, particularly interactivity that generates involuntary responses over which the user does not have conscious control. A dynamic and adaptive model was designed to analyze and define the data flow generated by bio stimuli for the design of interactive immersive environments.engAtribución 4.0 Españahttp://creativecommons.org/licenses/by/4.0/es/Mental health and wellnessAffective computingEmpathyImmersive environmentsAugmented realityVirtual realityElectroencephalographyBiofeedbackAffective feedbackAnalysis and Definition of Data Flows Generated by Bio Stimuli in the Design of Interactive Immersive Environmentsconference outputopen access