Iglesias-Guitian, Jose A.Gobbetti, EnricoMarton, Fabio2025-05-072025-05-072010Iglesias Guitián, J.A., Gobbetti, E. & Marton, F. View-dependent exploration of massive volumetric models on large-scale light field displays. Vis Comput 26, 1037–1047 (2010). https://doi.org/10.1007/s00371-010-0453-y0178-27891432-2315http://hdl.handle.net/2183/41932This version of the article has been accepted for publication, after peer review and is subject to Springer Nature’s AM terms of use, but is not the Version of Record and does not reflect post-acceptance improvements, or any corrections. The Version of Record is available online at: https://doi.org/10.1007/s00371-010-0453-y .[Abstract]: We report on a light-field display based virtual environment enabling multiple naked-eye users to perceive detailed multi-gigavoxel volumetric models as floating in space, responsive to their actions, and delivering different information in different areas of the workspace. Our contributions include a set of specialized interactive illustrative techniques able to provide different contextual information in different areas of the display, as well as an out-of-core CUDA-based raycasting engine with a number of improvements over current GPU volume raycasters. The possibilities of the system are demonstrated by the multi-user interactive exploration of 64 Gvoxel data sets on a 35 Mpixel light field display driven by a cluster of PCs.engSubject to Springer Nature’s AM terms of use - https://www.springernature.com/gp/open-science/policies/accepted-manuscript-terms.Volume renderingHigh-field displaysIllustrative visualizationMassive datasetsVirtual realityView-dependent visualization3D interactionView-dependent exploration of massive volumetric models on large-scale light field displaysjournal articleopen access10.1007/s00371-010-0453-y