Gomes, Paulo VelosoMarques, AntónioPereira, JavierDonga, João2019-09-202019-09-202018-07-22Gomes, P.V.; Marques, A.; Pereira, J.; Donga, J. The Influence of Immersive Environments on the Empathy Construct about Schizophrenia. Proceedings 2019, 21, 3.2504-3900http://hdl.handle.net/2183/23965[Abstract] This work explores the potential of the use of interactive and immersive technologies to create impactful experiences that generate emotions, contributing to the process of activation or somatic excitation that triggers links that strengthen cognitive functions. It is intended to demonstrate to what extent the use of immersive environments, by generating a strong emotional load, contribute in a more effective way to the empathy construct about Schizophrenia.engAtribución 3.0 Españahttp://creativecommons.org/licenses/by/3.0/es/Mental Health and Welfare LiteracySchizophreniaEmpathyImmersive environmentsVirtual realityAugmented reality360 VideoThe Influence of Immersive Environments on the Empathy Construct about Schizophreniaconference outputopen access10.3390/proceedings2019021003