Could a Gamified Intermittent Teaching Unit in Physical Education Enhance Primary Schoolchildren’s Regular Physical Activity?

Loading...
Thumbnail Image

Identifiers

Publication date

Authors

Viciana, Jesús
Mayorga-Vega, Daniel
Berdonces-Sola, Juan Antonio
Guijarro-Romero, Santiago

Advisors

Other responsabilities

Journal Title

Bibliographic citation

Viciana, J.; Mayorga-Vega, D.; Berdonces-Sola, J.A.; Guijarro-Romero, S (2025). Could a gamified intermittent teaching unit in Physical Education enhance primary schoolchildren’s regular physical activity? Sportis Sci J, 11(2), 1-26. https://doi.org/10.17979/sportis.2025.11.2.11242.

Type of academic work

Academic degree

Abstract

[Abstract] The main aim of the present study was to analyze the effect of a gamified intermittent teaching unit using a combination of behavior modification strategies (i.e., activity wristbands, goal-setting, educational counseling, physical activity reminders, and physical activity diaries) in the Physical Education setting on primary schoolchildren’s activity wristband-measured weekly steps. 121 primary schoolchildren (final sample = 103; 45.6% females; 9-12 years) from a public school performed a gamified intermittent teaching unit (first 15 minutes of each session, three times per week for five weeks). Several behavior modification strategies were combined during the intervention (i.e., activity wristbands, goal-setting, physical activity reminders, diary, and educational counseling) in order to promote participants’ daily physical activity. Schoolchildren’s daily steps were recorded at the baseline week and during the fifth intervention week by the Garmin Vivofit Jr 3 activity wristbands. The Multilevel Linear Model results showed that schoolchildren improved their weekly steps from the baseline week to the fifth week of the program (p= 0.044; d= 0.19). Also, schoolchildren improved the percentage of schoolchildren reaching, on average, 10,000 steps per day at week five compared with baseline week (p = 0.035; Cramerʼs V = 0.477). A gamified intermittent teaching unit using a combination of behavior modification strategies for increasing schoolchildren’s active behavior seems effective for improving theirweekly steps.
[Resumen] El objetivo principal del presente estudio fue analizar el efecto de una unidad didáctica intermitente gamificada que utiliza una combinación de estrategias de modificación de conducta (es decir, pulseras de actividad, establecimiento de objetivos, asesoramiento educativo, recordatorios de actividad física y diarios de actividad física) en el contexto de la Educación Física sobre los pasos semanales medidos con pulseras de actividad de niños de primaria. 121 niños de primaria (muestra final = 103; 45,6 mujeres; 9-12 años) de un colegio público realizaron una unidad didáctica intermitente gamificada (primeros 15 minutos de cada sesión, tres veces por semana durante cinco semanas). Varias estrategias de modificación de conducta fueron combinadas durante la intervención (es decir, pulseras de actividad, establecimiento de objetivos, recordatorios de actividad física, diario y asesoramiento educativo) con el fin de promover la actividad física diaria de los participantes. Los pasos diarios de los escolares se registraron en la semana basal y durante la quinta semana de intervención mediante las pulseras de actividad Garmin Vivofit Jr 3. Los resultados del Modelo Lineal Multinivel mostraron que los escolares mejoraron sus pasos semanales desde la semana basal hasta la quinta semana del programa (p = 0,044; d = 0,19). Además, los escolares mejoraron el porcentaje de escolares que alcanzaron, en promedio, 10.000 pasos por día en la semana cinco en comparación con la semana basal (p = 0,035; Cramerʼs V = 0,477). Una unidad didáctica intermitente gamificada que utiliza una combinación de estrategias de modificación de conducta para aumentar el comportamiento activo de los escolares parece eficaz para mejorar sus pasos semanales.

Description

Rights

Attribution-NonCommercial-ShareAlike 4.0 International
Attribution-NonCommercial-ShareAlike 4.0 International

Except where otherwise noted, this item's license is described as Attribution-NonCommercial-ShareAlike 4.0 International