PreLectO: An App for Cognitive Stimulation through Games in Early Childhood

UDC.coleccionInvestigaciónes_ES
UDC.departamentoEnxeñaría de Computadoreses_ES
UDC.grupoInvGrupo de Tecnoloxía Electrónica e Comunicacións (GTEC)es_ES
UDC.issue1es_ES
UDC.journalTitleEngineering Proceedingses_ES
UDC.startPage46es_ES
UDC.volume7es_ES
dc.contributor.authorNogueiras, Pedro
dc.contributor.authorCastro-Castro, Paula-María
dc.contributor.authorDapena, Adriana
dc.date.accessioned2022-01-19T19:23:34Z
dc.date.available2022-01-19T19:23:34Z
dc.date.issued2021
dc.descriptionPresented at the 4th XoveTIC Conference, A Coruña, Spain, 7–8 October 2021.es_ES
dc.description.abstract[Abstract] The goal of this work was to develop a mobile application for Android devices, with the objective of stimulating the cognitive skills of children from 0 to 6 years old who are suffering from learning disabilities, while focusing on the most common learning impediments such as reading and writing disorders. This application is based on games specifically designed to meet the needs of this group. For this purpose, we collaborated with professionals from an organization in the area of A Coruña who established the functional requirements of the application and carried out the validation tests. The application monitored the progress of its users, thus allowing the therapists to track them and adapt the training program to each of their individual needs.es_ES
dc.description.sponsorshipThis work was funded by the Xunta de Galicia (through grant ED431C 2020/15, and grant ED431G 2019/01 to support the Centro de Investigación de Galicia “CITIC”), the Agencia Estatal de Investigación of Spain (through grants RED2018-102668-T and PID2019-104958RB-C42), and ERDF funds of the European Union (FEDER Galicia 2014–2020 and AEI/FEDER Programs, EU).es_ES
dc.description.sponsorshipXunta de Galicia; ED431C 2020/15es_ES
dc.description.sponsorshipXunta de Galicia; ED431G 2019/01es_ES
dc.identifier.citationNogueiras, P.; Castro, P.M.; Dapena, A. PreLectO: An App for Cognitive Stimulation through Games in Early Childhood. Eng. Proc. 2021, 7, 46. https://doi.org/10.3390/engproc2021007046es_ES
dc.identifier.doi10.3390/engproc2021007046
dc.identifier.urihttp://hdl.handle.net/2183/29445
dc.language.isoenges_ES
dc.publisherMDPIes_ES
dc.relation.urihttps://doi.org/10.3390/engproc2021007046es_ES
dc.rightsAtribución 3.0 Españaes_ES
dc.rights.accessRightsopen accesses_ES
dc.rights.urihttp://creativecommons.org/licenses/by/3.0/es/*
dc.subjectAndroides_ES
dc.subjectCognitive difficultieses_ES
dc.subjectData analysises_ES
dc.subjectLearninges_ES
dc.subjectMobile applicationes_ES
dc.subjectReading and writing skillses_ES
dc.subjectService-learninges_ES
dc.subjectStimulation through gameses_ES
dc.titlePreLectO: An App for Cognitive Stimulation through Games in Early Childhoodes_ES
dc.typeconference outputes_ES
dspace.entity.typePublication
relation.isAuthorOfPublication6d98941b-5537-49e3-84aa-16b84949f66d
relation.isAuthorOfPublication91c5c67f-2bb0-4420-92ec-457806e8cf96
relation.isAuthorOfPublication.latestForDiscovery6d98941b-5537-49e3-84aa-16b84949f66d

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