Analysis, Design and Practical Validation of an Augmented Reality Teaching System Based on Microsoft HoloLens 2 and Edge Computing

UDC.coleccionInvestigaciónes_ES
UDC.departamentoEnxeñaría de Computadoreses_ES
UDC.grupoInvGrupo de Tecnoloxía Electrónica e Comunicacións (GTEC)es_ES
UDC.issue1es_ES
UDC.journalTitleEngineering Proceedingses_ES
UDC.volume2es_ES
dc.contributor.authorVidal-Balea, Aida
dc.contributor.authorBlanco, Óscar
dc.contributor.authorPicallo, Imanol
dc.contributor.authorCelaya-Echarri, Mikel
dc.contributor.authorFraga-Lamas, Paula
dc.contributor.authorLópez Iturri, Peio
dc.contributor.authorAzpilicueta, Leyre
dc.contributor.authorFalcone, Francisco
dc.contributor.authorFernández-Caramés, Tiago M.
dc.date.accessioned2024-06-21T12:27:38Z
dc.date.available2024-06-21T12:27:38Z
dc.date.issued2020-11-14
dc.description.abstract[Absctract]: In recent years, the education sector has incorporated the use of new technologies and computing devices into classrooms, which allowed for implementing new ways for enhancing teaching and learning. One of these new technologies is augmented reality (AR), which enables creating experiences that mix reality and virtual elements in an attractive and visual way, thus helping teachers to foster student interest in learning certain subjects and abstract concepts in novel visual ways. This paper proposes to harness the potential of the latest AR devices in order to enable giving AR-enabled lectures and hands-on labs. Specifically, it proposes an architecture for providing low-latency AR education services in a classroom or a laboratory. Such a low latency is achieved thanks to the use of edge computing devices, which offload the cloud from the traditional tasks that are required by dynamic AR applications (e.g., near real-time data processing, communications among AR devices). Depending on the specific AR application and the number of users, the wireless link (usually WiFi) could be overloaded if the network has not been properly designed, and the overall performance of the application can be compromised, leading to high latency and even to wireless communication failure. In order to tackle this issue, radio channel measurements and simulation results have been performed by means of an in-house developed 3D ray-launching tool, which is able to model and simulate the behaviour of an AR-enabled classroom/laboratory in terms of radio propagation and quality of service. To corroborate the obtained theoretical results, a Microsoft HoloLens 2 teaching application was devised and tested, thus demonstrating the feasibility of the proposed approach.es_ES
dc.description.sponsorshipThis work has been funded by the Xunta de Galicia (by grant ED431C 2020/15, and grant ED431G 2019/01 to support the Centro de Investigación de Galicia “CITIC”), the Agencia Estatal de Investigación of Spain (by grants TEC2016-75067-C4-1-R, RED2018-102668-T and PID2019-104958RB-C42) and ERDF funds of the EU (FEDER Galicia 2014-2020 and AEI/FEDER Programs, UE).es_ES
dc.description.sponsorshipXunta de Galicia; ED431C 2020/15es_ES
dc.description.sponsorshipXunta de Galicia; ED431G 2019/01es_ES
dc.identifier.citationVidal-Balea, Aida, Oscar Blanco-Novoa, Imanol Picallo-Guembe, Mikel Celaya-Echarri, Paula Fraga-Lamas, Peio Lopez-Iturri, Leyre Azpilicueta, Francisco Falcone, and Tiago M. Fernández-Caramés. 2020. "Analysis, Design and Practical Validation of an Augmented Reality Teaching System Based on Microsoft HoloLens 2 and Edge Computing" Engineering Proceedings 2, no. 1: 52. https://doi.org/10.3390/ecsa-7-08210es_ES
dc.identifier.issn2673-4591
dc.identifier.urihttp://hdl.handle.net/2183/37290
dc.language.isoenges_ES
dc.publisherMDPIes_ES
dc.relation.projectIDinfo:eu-repo/grantAgreement/AEI/Plan Estatal de Investigación Científica y Técnica y de Innovación 2013-2016/TEC2016-75067-C4-1-R/ES/CODIFICACIÓN Y PROCESADO DE SEÑALES PARA REDES EMERGENTES DE COMUNICACIÓN Y DE SENSORES INALÁMBRICASes_ES
dc.relation.projectIDinfo:eu-repo/grantAgreement/AEI/Plan Estatal de Investigación Científica y Técnica y de Innovación 2017-2020/RED2018-102668-T/ES/RED COMONSENS/es_ES
dc.relation.projectIDinfo:eu-repo/grantAgreement/AEI/Plan Estatal de Investigación Científica y Técnica y de Innovación 2017-2020/PID2019-104958RB-C42/ES/AVANCES EN CODIFICACION Y PROCESADO DE SEÑAL PARA LA SOCIEDAD DIGITAL/es_ES
dc.relation.urihttps://doi.org/10.3390/ecsa-7-08210es_ES
dc.rightsAtribución 3.0 Españaes_ES
dc.rights.accessRightsopen accesses_ES
dc.rights.urihttp://creativecommons.org/licenses/by/3.0/es/*
dc.subjectAugmented realityes_ES
dc.subjectHoloLenses_ES
dc.subjectHoloLens 2es_ES
dc.subjectTeachinges_ES
dc.subjectLearninges_ES
dc.subjectEducationes_ES
dc.subjectRadio propagationes_ES
dc.subjectRay-launchinges_ES
dc.subjectEdge computinges_ES
dc.subjectSmart campuses_ES
dc.titleAnalysis, Design and Practical Validation of an Augmented Reality Teaching System Based on Microsoft HoloLens 2 and Edge Computinges_ES
dc.typejournal articlees_ES
dspace.entity.typePublication
relation.isAuthorOfPublication44f0a9cb-1f7a-4b62-8e02-4129b587f12f
relation.isAuthorOfPublicationcaa923d2-cf88-405e-9025-759d06cf3799
relation.isAuthorOfPublication79dbfabd-7261-41ff-9667-2f774d5f341e
relation.isAuthorOfPublication.latestForDiscovery44f0a9cb-1f7a-4b62-8e02-4129b587f12f

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