Hybrid terrain rendering based on the external edge primitive

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Paredes, E.G.
Bóo, Montserrat
Bruguera, Javier D.
Döllner, Jürgen

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E.G. Paredes, M. Amor, M. Bóo, J.D. Bruguera & J. Döllner (2016) Hybrid terrain rendering based on the external edge primitive, International Journal of Geographical Information Science, 30:6, 1095-1116, DOI: 10.1080/13658816.2015.1105375

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Abstract

[Abstract]: Hybrid terrain models combine large regular data sets and high-resolution irregular meshes [triangulated irregular network (TIN)] for topographically and morphologically complex terrain features such as man-made microstructures or cliffs. In this paper, a new method to generate and visualize this kind of 3D hybrid terrain models is presented. This method can integrate geographic data sets from multiple sources without a remeshing process to combine the heterogeneous data of the different models. At the same time, the original data sets are preserved without modification, and, thus, TIN meshes can be easily edited and replaced, among other features. Specifically, our approach is based on the utilization of the external edges of convexified TINs as the fundamental primitive to tessellate the space between both types of meshes. Our proposal is eminently parallel, requires only a minimal preprocessing phase, and minimizes the storage requirements when compared with the previous proposals.

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This is an Accepted Manuscript of an article published by Taylor & Francis in International Journal of Geographical Information Science on 2 June 2016, available at: http://dx.doi.org/10.1080/13658816.2015.1105375

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Atribución-NoComercial 3.0 España
Atribución-NoComercial 3.0 España

Except where otherwise noted, this item's license is described as Atribución-NoComercial 3.0 España